Codecks - Smart Project Management for Game Developers by Game Developers

Published October 21, 2019 (updated October 22, 2019 04:58 PM)
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Hey there, we're game developers who have created their own project management tool, since we felt nothing out there was quite fitting for what we were looking for. The things that we used were either..

  • ..too complex (resulting in only parts of the team using it and/or information getting stale)
  • ..too simple (not being powerful enough to stand up to a full production cycle)

So we designed Codecks and have been happily using it for 3 years now internally for all kinds of projects. Here is why we're excited about:

  • Inspired by Beautiful Trading Card Games
  • Powerful yet simple workflow model designed by game devs who have been in the industry 10+ years
  • Flexible item support which allows to manage simple tasks up to full game design docs
  • Real-time no-loose-ends collaboration with clear resolution for discussions
  • Great multi project support (since we often juggle multiple projects and freelancers)
  • Metrics, Burndown charts, Sorting, Filtering, Attachments and all the rest of features that you would expect
  • Built-in DISCORD community support thanks to our awesome Decky bot which will funnel feedback directly into your cards
  • Many more integrations like Slack, Github, Bitbucket, Gitlab etc.

Here's some stuff we're working on currently:

  • Integrated time-tracking support
  • Blueprints which allow you to handle repeating production tasks in one click (e.g. auto create 'create texture', 'create code', 'create concept', 'create writing', 'create testlevel' and assign it to the proper departments, efforts etc with just one click)
  • Unity integration - let your users or devs create bug reports with associated game info with just one button press from within your game

We're quite excited about this and think we've built something special over the last couple of years and we're eager to finally share it with more game developers. Looking forward to your thoughts.☺️

 

About me: I used to work in the AAA industry in Berlin and worked on titles like Spec Ops: The Line and Dead Island 2. In 2014 I co-founded my own indie studio and we created The Curious Expedition. We're now working on the sequel with around 15 people involved and various side projects. In 2019 we spun out Codecks as its own company.

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nick6

I can also suggest how to improve the overall management of any company, because it often happens that the department seems to work, but still not enough time for everything. I was lucky enough to find https://studydriver.com/time-management an essay on time management, I was just reading about it and I was completely satisfied. I hope I was able to help you as well.

June 28, 2022 07:06 PM
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