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  • 01/30/18 12:45 AM
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    Godot 3.0 Released


    • Posted By khawk








    After 18 months of development, Godot 3.0 has been released. A sample of new features include:

    • New physically based renderer
    • New asset workflow
    • GDNative framework for extending Godot through external libraries without recompilation
    • Mono/C# support
    • Visual Scripting
    • GDScript improvements
    • New audio engine
    • VR support
    • Bullet Physics backend
    • New networked multiplayer API
    • Rewritten export system
    • IPv6 support
    • WebAssembly and WebGL 2.0 support
    • New editor theme and customization
    • Auto-tiling in tile maps
    • Improved flat style box
    • Font oversampling
    • Custom hardware cursor
    • Improved 3D editor viewport
    • Console support
    • And more..

    View the full feature list and details from the Godot 3.0 announcement.

    Edited by khawk

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