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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • 05/17/17 05:15 PM
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    Graeme Devine and Ethan Evans to Deliver Keynotes at Develop:Brighton

    News

    khawk

    Graeme Devine, Chief Game Wizard at Magic Leap, and Ethan Evans, SVP Commerce and Developer Success at Twitch, have been confirmed as keynote note speakers for the Tuesday Evolve conference at this year’s Develop:Brighton.

    Graeme Devine is a veteran game developer with more than 30 years of experience across multiple platforms. Beginning his career working for Atari, Graeme has helped bring numerous games to life, including Pole Position, The 7th Guest, The 11th Hour, Quake III Arena, Doom 3, and most recently Halo Wars. At Apple, Graeme held a key position in iPhone Game Technologies making sure that gaming on iOS devices was as good as it could be.

    Devine’s session entitled ‘Into the Future’ will look into the future at how mixed reality will bring and change even the most ordinary tasks into something special. Exploring everything from theme parks to office work and everything in between, Devine will explore a world made better with mixed reality.

    In his role at Twitch, Ethan Evans oversees all commerce activities including Twitch Prime, Cheering & Bits and Subscriptions as well as technical integration with Game Developers. Prior to Twitch, Evans served as Vice President of the Amazon App Store and led Amazon’s first game studio.

    In Evans’ session entitled ‘Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying’ he will share data and anecdotes about how Twitch helps build game communities, including pro tips on working with streamers, early learnings from game sales on Twitch and the surprising power of Twitch Affiliates.

    “As part of Develop:Brighton, Evolve is aimed at exploring what is new and cutting edge within games development,” commented Andy Lane, managing director of Tandem Events. “In Graeme and Ethan, we have two high class keynote speakers to complement the sessions we’ve already announced. They’re going to set this year’s Develop:Brighton off to a truly inspirational start.”

    Other Evolve sessions already confirmed:

    Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way
    Kostas Zarifs, Rogue Sun

    The Impact of User Behaviour on Social VR
    Clemens Wangerin, vTime

    The Beautiful Game: What esports Can Learn from the World of Football?
    George Osborn, Go Editorial

    Esports for Everyone: The Future of Esports is Accessibility, Not Platforms
    Simon Sunden, Gumbler

    Emergence in VR – Empowering Players to Be Rather Than Do!
    Ben Kidd, Curiscope

    Creating Large-Scale Location-Based AR Experiences
    Edward Miller, Scape Technologies

    Accessibility – Where to Next?
    Jo Twist, UKIE
    Bryce Johnson, Xbox
    Henry Hoffman, Fiddlesticks
    Ian Hamilton, Accessibility Specialist
    Mark Friend, Sony Interactive Entertainment

    For more information on all announced sessions visit www.developconference.com/2017-sessions.

    Develop:Brighton, Europe’s leading conference for the European game development community, is a three day conference, expo and networking event taking place from Tuesday 11 to Thursday 13 July 2017 at the Hilton Metropole in Brighton.

    Early Bird tickets are available until 7 June: http://www.developconference.com/

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