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The Samsung Developer Ecosystem team recently conducted a survey asking GPU developers which tools they are using on various platforms and across APIs for both desktop and mobile applications, and now the survey results have been posted on the LPGPU blog.
Microsoft has published a C++ Debugging and Diagnostics blog detailing how to use the native C++ Visual Studio Debugger. The blog post covers everything from breakpoints and control flow to data inspection and multi-threaded debugging.
In his latest tech notes, John Carmack explains the algorithm behind the visual improvements in GearVR's new Oculus Home update, which he says includes a brand new Oculus runtime system.
YoYo Games has released GameMaker Studio 2, which is now available from the YoYo Games website starting at $99.99. The global launch follows the successful open beta and gives developers game creation tools to take creative concepts to market quickly.
The Khronos Group recently setup a staging area for WebGL-Next proposals on Github, and this morning Mozilla submitted Obsidian as the first proposal. Obsidian is a low-level API intended to provide a maximum features set of the GPU to web applications.
The 3.6 version of the popular C# MonoGame library is now available. MonoGame is an open sourced and cross-platform implementation of Microsoft's XNA4 framework which now supports multiple platforms and has been used for titles such as PlayStation 4 games Towerfall Ascension, Mercenary Kings, and n...
Qualcomm has released Snapdragon Profiler 1.6.1 and has made it available on their developer website. The release includes the ability to import captures and improvements for mobile VR profiling. According to Qualcomm:Snapdragon Profiler is profiling software that runs on the Windows, Mac, and Linux...
NVIDIA reports a story about an AI bot developed by students at MIT and New York University that beat professional gamers during the Genesis 4 Super Smash Bros tournament last month. The bot taught itself how to play in two weeks.
Silicon Studio Corporation has announced the commercial release of its Xenko game engine, an open source engine designed for development teams of all sizze, from indies working on mobile games to full studios working on AAA virtual reality titles.
In a public Facebook post today, industry veteran and Oculus CTO John Carmack shares important tips to improve performance of VR applications on mobile GPUs. In the post, John discusses results found when profiling Pinball FX2 VR with Qualcomm's Snapdragon Profiler, and discusses the resulting tips ...
Amazon has announced the release of Lumberyard Beta 1.8. The release includes 234 new improvements, fixes, and features, and introduces the Cloud Gems Framework, a new framework designed to help developers build cloud-connected features quickly - Amazon claims in as little as 30 minutes per engineer.
Big Bad Waffle just open sourced their game Isleward, a multiplayer roguelike game written in NodeJS/JS. In the game the player forms a party and explores different islands, spelunking and completing dungeons in search of treasure, while strengthening your character through looting for better gear and leveling up.
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