Jump to content

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now
4: Adsense

Facebook Announces ReactVR



Facebook Announces ReactVR

Today at F8, Facebook announced the launch of ReactVR, a Javascript framework to build virtual reality experiences on the web. Expanding on the style of React and React Native, ReactVR lets anyone with an understanding of Javascript rapidly build and deploy VR experiences using standard web tools - and, with WebGL and WebVR APIs in use, then deploy them across the web, mobile, and PC.

Additionally, the libraries and tools built by the broader React community are available for use in ReactVR.

What about performance? From the announcement:

As it turns out, React Native already addresses similar problems with its architecture. We followed RN's pattern by running React and rendering in separate contexts, with an asynchronous bridge for communication between them. In the web browser, this separation is performed with a web worker—your entire React application runs in the worker, while the rendering code that turns scene update messages into actual pixels lives in the main window. This lets the renderer create a tight loop between receiving headset orientation updates and re-rendering the scene, increasing viewer immersion while decreasing the likelihood of motion-sickness.

If you're interested in learning more, Facebook has setup documentation and a GitHub repository.

0 Comments


Leave a Comment

or Sign In