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  • 11/26/18 10:06 AM

    Introducing GreasePencil


    Keith Boshoff

    Hi all,

    I've just released Grease Pencil for Unity, a scene and object annotation tool.

    You can use it to plan out levels, create stand-in art, leave notes for level designers and a whole bunch of stuff I haven't even thought of yet.

    Basic features

    • Create one or more Grease Pencil canvases per gameObject.
    • Each canvas can have multiple layers with different rendering options
    • Process your strokes with experimental tools like Smooth, Tighten and Optimize
    • Grease Pencil will even render in your game scene and can be used as final artwork.
    • Because canvases are attached to gameObjects, Grease Pencil is compatible with prefabs.


    Get Grease Pencil here


    v1.1 (PREVIEW) - Added modifier stack with Smooth, Tighten, Optimize, Normalize, Sketch and Connect modifiers, more to come.


    • Scatter objects along grease pencil strokes
    • Edit / Sculpt strokes
    • Variable stroke width
    • Grease Pencil to Geometry: create vines, pipes, hoses, viper pits. (Combine with scatter for cool effects)
    • Post-stroke modifiers (smooth, tighten, noise)
    • Stroke processors (lazy mouse, coil, etc.)
    • Non-destructive layer modifiers (smooth, tighten, optimize, noise, etc.)

    Bluesky Roadmap

    • Draw in UI space, ie. draw UI elements (including 9-slice like support), make UI wireframes, etc.
    • Text support - Instead of writing type and premade (or custom!) glyphs will be baked down to grease pencil strokes.
    • Textured Strokes - Stretch a texture along each stroke
    • Run-time drawing and saving

    Let me know what you think.


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