Jump to content
  • Advertisement
  • 04/18/19 07:22 PM

    NVIDIA Dynamic Diffuse Global Illumination GDC Talk Available

    News

    khawk
    • Posted By khawk

    Morgan McGuire's talk on Dynamic Diffuse Global Illumination is now available for free in the GDC Vault.

    The highly rated talk "discusses show how to combine glossy reflection ray tracing with diffuse ray-traced irradiance field probes to create a complete dynamic global illumination solution that scales across all DXR GPUs and minimizes light leaking without requiring manual per-probe or lightmap work by artists. The key breakthroughs are a fast way of ray tracing and updating irradiance instead of denoising individual samples or convolving radiance probes, and a new moment-based depth scheme for preventing light and shadow from leaking through walls."

    Learn more about DDGI here, and click here to check out the talk.



      Report Story


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!