• Advertisement
  • 10/26/17 03:21 PM
    Sign in to follow this  

    NYTimes OpEd: Video Games are Destroying the People Who Make Them

    News

    In a NY Times op-ed yesterday, Jason Schreier tackles the long-standing problem of crunch in the games industry and the toll it takes on developers' lives.

    Quote

    Among video game developers, it's called "crunch": a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut out anything that pulls their attention away from their screens, including family and even food. Crunch makes the industry roll - but it's taking a serious toll on its workers.

    Schreier provides several anecdotes from developers across the industry - including emergency room visits, memory loss, and being unable to walk - and cites a 2016 survey from the IGDA where "crunch" was considered the norm in the industry.

    Read more of the op-ed here.



      Report Story
    Sign in to follow this  


    User Feedback


    It's not unique to the games industry, sadly. I was part of a consumer product launch where the crunch lasted for months. Folks were catching an hour's sleep at a time on bean bags in the office. It wasn't uncommon to get home at 1am, and be back in the office for an 8am start. One poor fellow was sent across the country ostensibly for a week, and wasn't able to return home until the project shipped, 6 weeks later...

    Share this comment


    Link to comment
    Share on other sites


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now


  • Advertisement