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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • 04/20/17 08:15 PM
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    OpenGL, OpenGL ES & Vulkan Tools Survey Results

    News

    khawk
    • Posted By khawk

    The Samsung Developer Ecosystem team recently conducted a survey asking GPU developers which tools they are using on various platforms and across APIs for both desktop and mobile applications, and now the survey results have been posted on the LPGPU blog.

    To be fair, the survey has its flaws but is interesting to review. The survey only had 46 respondents, and it isn't clear what types of developers responded to the survey or who was invited to participate. Samsung also appears to be making an argument that developers could optimize better if an industry standard API was provided for GPU counters, but they don't provide data to backup that claim other than some level of dissatisfaction with current tooling.

    A couple highlights:

    [attachment=35667:samsungsurvey1.jpg]


    61% of developers are using Renderdoc as their primary capture and analysis tool on the desktop platform, followed by NVIDIA Nsight at 9.8%

    [attachment=35668:samsungsurvey2.jpg]


    45.2% of developers are using NVIDIA Nsight as their performance analysis tool, followed by Snapdragon Profiler at 38.1%

    [attachment=35669:samsungsurvey3.jpg]


    Most developers see potential for optimization bias with vendor-specific tools

    Learn more about the survey results by clicking here.

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