Jump to content
  • Advertisement
  • 06/25/18 10:28 PM

    PIX 1806.20 - GPU Occupancy for AMD GPUs

    News

    khawk
    • Posted By khawk

    Microsoft's PIX team has announced their latest version adding support for GPU Occupancy on AMD GPUs, allowing developers to get detailed insight into how shader workloads execute on the GPU.

    From the announcement

    • While the Execution Duration timeline lane shows the total execution time for draws and other rendering operations, the new Occupancy lane shows the associated work as it moves through the GPU’s rendering pipeline. You’ll see how work is broken into vertex shader work, pixel shader work, and so forth giving you a much more accurate view of how the hardware handles your rendering.
    • The Occupancy lane shows VS, HS, DS, GS, PS, and CS work corresponding to the different pipeline stages as well as a stage labeled Internal which allows GPU vendors to account for work that doesn’t map to any of the conventional pipeline stages.
    • With this release GPU Occupancy is available for both AMD and NVIDIA GPUs.

     

    occupancy-feature.png

     

    Edited by khawk



      Report Story


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!