Jump to content
  • Advertisement
  • 07/01/18 09:28 PM

    px_render: Single Header Backend Renderer

    News

    khawk

    Jose Hidalgo has released a single header C++ command based renderer backend on Github.

    The px_render header is written in C++ 11/14 with no dependencies and simple integration. The API itself is render agnostics and supports OpenGL only with plans to support multiple backends in the future.

    The goals of the project include:

    • multithreaded rendering: designed to be used in multithreaded applications
    • command based rendering: build render commands in advance in a separate thread
    • reentrant API: everything is held in a 'Context' class, making it very easy to support multiple windows, etc.
    • no dependencies: portable and easy to extend
    • implicit task graph dependency for single or groups of tasks

    Hidalgo is hosting px_render in his 'px' PpluX single header C++ library repository at https://github.com/pplux/px. Right now the repository also includes px_sched, which is a task oriented scheduler.

    Click here to learn more.



      Report Story


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!