Jump to content
  • Advertisement
  • 08/22/18 08:09 PM

    ShaderMap 4.1 Adds PBR and Light Scan Support

    News

    RSI
    • Posted By RSI

    ShaderMap 4.1 is here and is a major update. It brings with it a lot of new features, changes, and bug fixes.

    Most exciting is PBR (Physically Based Rendering) Map creation, PBR Materials, and Multi Angle Light Scan nodes.

    Check out ShaderMap 4.1 here: https://shadermap.com

    I put a lot of work into this version so I hope everyone enjoys the update.

    example-3-large.jpg



      Report Story


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!