Creating a game from scratch is enough of a challenge. It becomes even more taxing when you're the sole person responsible for every aspect of that game. Even, this is your first Steam release.
I’m just about to release Frontline Zed – a 3D strategic topdown zombie shooter – on Steam. I wanted to share some tips that I learnt working on the game for two years fulltime. For background, I don’t have any experience or training in the games industry, but have worked as a product manager in another industry.
Posted on Reddit, u/RichardEast has documented his time developing his first Steam game, Frontline Zed, entirely on their own. In the post, they've compiled five big pieces that they've taken away from being a first-time solo dev and are looking to pass that knowledge around to anybody making their first full release.