Jump to content
  • Advertisement
  • 03/07/17 02:00 AM
    Sign in to follow this  

    Spine Runtime for Unreal Engine 4 Released

    News

    khawk
    • Posted By khawk

    Esoteric Software has announced the release of their new Spine Runtime for Unreal Engine 4. The spine-ue4 runtime is based on spine-c, a generic runtime for integrating Spine animations in game engines and frameworks written in C, C++, Swift, Rust, Objective-C or any other language that can natively interface with C.

    [attachment=35196:spine-ue4.jpg]

    spine-c exposes the entire API through Blueprint nodes as well as C++ components you can easily add to your game objects. Extensive spine-ue4 documentation and a sample project are available.

    [attachment=35197:spine-ue4-bp.jpg]

    Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes. Learn more at the Spine website.



      Report Story
    Sign in to follow this  


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!