The mobile editor for Voxyc, a voxel-focused open-source game engine in development, can now edit 3D scenes on Android. Right in the app, you can create voxel chunks and combine them with models and sprites. You can import files right from the menu and then assign textures, move and resize them with a few button presses. All imported objects can be animated with Lua scripts. The resulting scenes can be used in games created with Voxyc, but since the project is open-source, export to other formats and engines can be and are expected to be developed.
The app is one of the first that allows level creation on the go. You can work wherever inspiration strikes. Any dull moment can now be used productively, which is important for small indie teams that lack resources or work after-hours or on weekends. Using your device's camera to make textures and inserting them right into the scene is also convenient. The app is aimed at people who work on games independently and, perhaps after having already spent hours at their desk job, do not wish to be tied down to a chair and monitor. I find that using the app on a tablet is most convenient.
Although the engine and the editor have come a long way in the last year, at this time, I am the only developer on the project. The editor and the engine are still missing some essential features, and I am looking for developers with whom I can share code. The codebase is cross-platform C++ and target platforms are Android, iOS, Windows, Mac, OpenVR, GearVR, Daydream and others.