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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. ... gaming algorithm coding required. * Background with Perforce, source control management, project management skills a must. * Thorough understanding and use of Direct X 11 /12. * VR game development ...
  2. ... Games Consoles. This involves working on 3D graphics pipelines, image algorithms, scene graphs ... code yourself. In collaboration with the Software Development Manager on the team, you will ...
  3. Lead games team in development of immersive virtual training applications in an Agile development ... code reviews and mentor team growth Lead sprint planning and estimating Encourage technical ...
  4. Creating elegant, reusable code and unit tests in C#. * Working closely with the entire development Requirements * Excellent front-end programming skills * Experience programming complex gameplay ...
  5. Taking responsibility for server development within a large team. * Working with java/scala and ... Creating elegant, reusable code and unit tests REQUIREMENTS Key requirements * Excellent server ...
  6. ... development environment using Microsoft Visual Studio. • Experienced in using source code control ... SG Gaming employs more than 550 people across three offices in the UK and is supported by its ...
  7. Establish and implement best practices, code reviews, and development procedures. * Help coordinate ... AAA experience working with in-house or commercial game engines such as, Unity, Unreal, Etc
  8. ... development – designing, coding, debugging and documenting applications. • Participate in ... Game Architecture Design. • C++/Obj C knowledge (for plugins). • Knowledge of interfacing with ...
  9. ... platform and development infrastructure based on Linux, AWS and Docker ** Utilise coding to ... Experience working with Docker DevOps Engineer with experience within the gaming sector would be of ...
  10. UI/UX Designer - Wakefield User Interface/User Experience Designer required for a full time role ... arcade games. There is also the opportunity for you to do various different Microsoft ...
  11. ... maintain code quality, organization, and automatization Requirements ● Swift, Cocoa Touch, and ... Please attach your resume, including your Github account and any products you have developed
  12. ... games industry experience including shipped titles *or*. • Solid commercial C and C++ development including on highly optimised, performance-driven and data-oriented code. As well as all of:. • A ...
  13. ... code competently - Understanding of memory management and runtime optimization Desired Skills: - Software development experience with FPS style games or man-in-the-loop training systems - Development ...
  14. ... development lifecycle for our online and social gaming products; including designing, coding, debugging, and documenting game state flows.Develop new games as well as modify existing legacy games for ...
  15. Unity powers over half of all the worlds games and over two thirds of the worlds VR and AR products. We put the most powerful creative tools in the hands of millions of developers and artists through ...