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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. until
    Game Dev Days Graz 2017 (GDDG) Graz University of Technology & Graz Art Museum, Graz, Austria
  2. until
    New Zealand Game Developers Conference (NZGDC) 2017 AUT Auckland City Campus, Auckland, New Zealand
  3. until
    Intelligent Games & Games Intelligence (IGGI) Games Research Centre Conference University of York, Spring Lane Building, York, United Kingdom
  4. until
    DEVHR 7: Foro Internacional del Videojuego / International Game Forum Centro de Cultura Digital, Mexico City, Mexico
  5. until
    PAX Australia 2017 Melbourne Convention Centre, Melbourne, Victoria, Australia
  6. Robotics startup looking for an experienced Mobile Game Developer to lead the development of mobile applications on Android/iOS, lead code reviews, and establish best programming practices. Ideal ...
  7. ... developed your own games in your own time i.e. GitHub, Bucketlist, etc accounts showing your coding ability. Junior Games Software Developer Engineer EdTech - £35,000 - Edinburgh - Permanent
  8. GitHub, Bucketlist, etc accounts showing your coding ability. Games Software Development Engineer EdTech
  9. GitHub, Bucketlist, etc accounts showing your coding ability. Games Software Development Engineer – EdTech
  10. You’ll work closely with Architects and Software Development Teams to review code for security ... of the best games in the industry. Requirements:. • Deep understanding of security ...
  11. ... gaming or consumer media applications development. * 5+ years managing developers * Comfortable diving into coding and/or debugging, solving technical issues. * Experience building and deploying iOS ...
  12. ... gaming algorithm coding required. * Background with Perforce, source control management, project management skills a must. * Thorough understanding and use of Direct X 11 /12. * VR game development ...
  13. ... Games Consoles. This involves working on 3D graphics pipelines, image algorithms, scene graphs ... code yourself. In collaboration with the Software Development Manager on the team, you will ...
  14. Lead games team in development of immersive virtual training applications in an Agile development ... code reviews and mentor team growth Lead sprint planning and estimating Encourage technical ...
  15. Creating elegant, reusable code and unit tests in C#. * Working closely with the entire development Requirements * Excellent front-end programming skills * Experience programming complex gameplay ...