Jump to content
  • Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

205 Neutral

About cdxrd

  • Rank

Personal Information

  1. I actually have this working in a slightly different manner. I let each piece move itself. Since it can have borders on all 4 sides (ala best fiends) of a piece in addition to a whole piece that I call a block or center wall, I first am checking if my pieces can go straight down. I also check to see if that piece has a sidewall on either side. If it doesn't have any borders I skip the diagonal checks. If it does have borders then it checks the diagonals. Also each piece checks is neighbor to the top to see if a new piece needs to be added. This results in a pretty predictable drop pattern and I don't see the columns leeching from the sides any more. Maybe not ideal, but it seems to work really well.
  2. I will be following this as I am working on the same thing at the moment. Each piece has an opportunity to be a wall or even to have breakable or non-breakable walls on all 4 sides, and i'm struggling to write the code to get the blocks to drop down. I have a few ideas I have yet to implement which *should* work.. but i'm also going to be moving blocks down one row at a time, once that row is resolved, then the next, etc.. until the board is full again. Definitely looking for easier ways to do this!
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!