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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Marth

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  1. I been searching on google for a couple days and I can't fix this problem. I am using VC++ Express 2010 and I can compile basic win32 applications. I can run windowed and full screen directx 9 souce codes, but I get to particular problems now where I get     1>------ Build started: Project: EnginePart1, Configuration: Debug Win32 ------ 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(147,5): error : Required file "" is missing. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========   I tried reinstalling my SDK's and IDE. I even installed VS 2012 in hope that maybe something would fix. I got a new error since the platform was changed to 110.   1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets(347,5): error : Required file "tracker.exe" is missing.   and when changed back to the default 100 I get the previous error again.   I have not read any clear solution to this and I am praying someone knows of some trick to get this working. All the source code is from a book that works just fine for everyone on the forum. It's straight off his site at http://www.programming2dgames.com. Particularly chapter 4 is the one I am dealing with.   Any help would be greatly appreciated. Thank you!
  2. I bought this book years ago and I recently have returned to programming and trying to refresh my roots. The source code provided on the final engine does not work straight off the cd and I remember it had something to do with the author carelessly adding DX8 from his first edition and DX9 function with the new edition. Many years ago a nice GameDev member sent me the fixed source code. Can anyone do this or at least slowly help me solve the compile errors (SO many, maybe a private chat)? I would appreciate it, I have been told to move on but I did pay $60 at the time for this book and I think its fair that I at least have the working source code to what I am reading. I am sure this has affected many other people who have bought this book and I have yet to find a legit fix through google, so maybe this can be the place. Thanks a lot people!   PS: I also wonder if having VC++ Express is not helping the cause.
  3. "What I fail has only made me stronger" Shoot for your capable dreams don't let other conclude to your failure. It may look far away to success but maybe in the end all the expierence and concept will develope you to make a really good game in the future. My vote is go as far as you can. When you lose interest only find stronger reasons to make your decision worth wild. Everyone despises MMORPGS but I support anyone who trys their best and dreams. Its all capable, commercial wise maybe not so, but for time and maybe earning a few extra dollars its VERY possible.