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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Warpstorm

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  1. Quote:Original post by Jetto Why go to college then try to get in a gaming industry job .game/design,development or programming But why go to a regular college... Two reasons that I can think of right away. Where I work, we take resumes from people with 4+ year degreed programs from good schools seriously when we hire. We know that an MIT or CMU grad got exposed to the correct stuff in school (and this includes stuff like English, foreign languages, history, and science). These off topic categories may not seem important to getting a game programming job, but it is competitive and sometimes the fact that you can write good user's manuals or know something about the details of the Franco-Prussian war might be the thing that tips the decision your way of another candidate (this is especially true for design positions). This may be unfair, but life rarely is. Second, it's a safety net for you. There are less jobs in the industry than people who want them. What if you don't get in? With a regular 4 year degree, there are many other career opportunites open to you if your dream of a game job doesn't work out.
  2. I am thinking of making a 4x style game (Master of Orion, Civ, Empire, etc.) as a hobby. I am looking for an engine or framework that would support this. It has to be hardware accelerated 2D (and not SDL which I've already rejected for personal reasons). It must have support for sophisicated GUI handling. Particle systems would be great (if it could do something like the FLurry screensaver on the Mac, that's be about perfect). Tools to make rote tasks easier would be awesome. Language doesn't really matter as I am proficient in most common ones. Support for networking would be a plus. Goofy license agreements (anything GPLish) would drop it to a zero in my eyes. Cost is not a big factor if the tool is good. I also am not concerned about cross platform, if it runs on WIndows that's good enough. Yes, I could write my perfect engine, but I don't want to write an engine, I want to write a game. The first thing I saw that looked like it might fit the bill was Torque2D, but you can't find out much about it without buying it. If anyone who has experience with it can let me know how suited it would be, that's be awesome Or any other framework for that matter.
  3. Having been in the position to hire employees in the past, I will tell you that experience with the tools is a big plus for me. Some of these tools and APIs take months to be quick and proficient in. If I can hire someone who already gone through the learning curve I will hire him over someone who has not (all other things being equal). This applies when I was hiring outside the games industry also. FWIW, I wouldn't hire someone with only Windows experience for a job where I needed a Linux programmer if the task needed to be done immediately. Maybe it's just me and I've let some gems of employees slip by in the past (hell, I'm sure I have, but for every opening I've had I had dozebns of applicants). My recommendation to you is to find the tools/languages/APIs/specialties in use at the companies you are applying to (you have places in mind don't you?) and find a niche that you can fill. Otherwise, you will be just another resume.