• Content count

  • Joined

  • Last visited

Community Reputation

122 Neutral

About Warpstorm

  • Rank
  1. How Is "Gaming" Colleges like??

    Quote:Original post by Jetto Why go to college then try to get in a gaming industry job .game/design,development or programming But why go to a regular college... Two reasons that I can think of right away. Where I work, we take resumes from people with 4+ year degreed programs from good schools seriously when we hire. We know that an MIT or CMU grad got exposed to the correct stuff in school (and this includes stuff like English, foreign languages, history, and science). These off topic categories may not seem important to getting a game programming job, but it is competitive and sometimes the fact that you can write good user's manuals or know something about the details of the Franco-Prussian war might be the thing that tips the decision your way of another candidate (this is especially true for design positions). This may be unfair, but life rarely is. Second, it's a safety net for you. There are less jobs in the industry than people who want them. What if you don't get in? With a regular 4 year degree, there are many other career opportunites open to you if your dream of a game job doesn't work out.
  2. 2D 4x Game engine

    I am thinking of making a 4x style game (Master of Orion, Civ, Empire, etc.) as a hobby. I am looking for an engine or framework that would support this. It has to be hardware accelerated 2D (and not SDL which I've already rejected for personal reasons). It must have support for sophisicated GUI handling. Particle systems would be great (if it could do something like the FLurry screensaver on the Mac, that's be about perfect). Tools to make rote tasks easier would be awesome. Language doesn't really matter as I am proficient in most common ones. Support for networking would be a plus. Goofy license agreements (anything GPLish) would drop it to a zero in my eyes. Cost is not a big factor if the tool is good. I also am not concerned about cross platform, if it runs on WIndows that's good enough. Yes, I could write my perfect engine, but I don't want to write an engine, I want to write a game. The first thing I saw that looked like it might fit the bill was Torque2D, but you can't find out much about it without buying it. If anyone who has experience with it can let me know how suited it would be, that's be awesome Or any other framework for that matter.
  3. The need to focus

    Having been in the position to hire employees in the past, I will tell you that experience with the tools is a big plus for me. Some of these tools and APIs take months to be quick and proficient in. If I can hire someone who already gone through the learning curve I will hire him over someone who has not (all other things being equal). This applies when I was hiring outside the games industry also. FWIW, I wouldn't hire someone with only Windows experience for a job where I needed a Linux programmer if the task needed to be done immediately. Maybe it's just me and I've let some gems of employees slip by in the past (hell, I'm sure I have, but for every opening I've had I had dozebns of applicants). My recommendation to you is to find the tools/languages/APIs/specialties in use at the companies you are applying to (you have places in mind don't you?) and find a niche that you can fill. Otherwise, you will be just another resume.