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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Nanook

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  1. Do you have another hobby than coding? I used to code 16 hours a day.. first at work then when I got home.. I ended up getting burned out.. Then I bought a sailboat that I am refurbishing.. after not coding for a while I started getting back the interest for it.. get a hobby before you get burned out for real.. :)
  2. Well.. This is my home :)  
  3. Once you are out of the hole you're inn I am sure you will make some great stuff.. true artists are all a little messed up ;)
  4. I started when I was 25.. Studied for 3 1/2 years and have now worked for Cisco for 4 years.   Its never too late. Never let anyone push you down like that. Its just them showing their insecurities. Don't let it affect you. If programming is a passion for you you'll get good at it, just give it time :)
  5. I haven't learend C++ yet, but I first read accelerated C++ about 10 years ago.. After that I've read lots of C++ and programming books, got a computer science degree and have been working with C++ for 4 years now.. I'm also reading lots of articles.. Thats the great thing about it, always something new to learn :)
  6. I used to be a snowboard bum.. I had a real good balance between computers and real life then. but then I had a back injury so I haven't been able to snowboard for about 3 years now. I had surgery in January a year ago and still have some hope that I might get back to it.. The last years I've been stuck too much in front of the computer, but I broke up with my ex, sold the apartment and bought a cheap sailboat in July so things are getting better. Since that I've been working hard on refurbishing it to a level where I now can move into it. Now I can live cheaply, go sailing, work on the boat, work on my hobby project and get some better balance in life.. One day I'll be cruising the world in my boat and making games. :) I'm also getting back into yoga now. :) Its really important for me to have a life away from technology as well. It makes me more productive when I do sit down.
  7. Congratz!   Lets hope they don't pick people that are prone to fight with each other like in other reality shows :p It's probably really interesting and I doubt you'll have time to be bored, but it will probably be times when its really hard to cope though.   Lots of meditation, exercise and healthy foods!   I think internet with 4+ minute ping would have given me a early heart attack though, I struggle already with a couple of seconds :p
  8. You are approaching programming the wrong way. Start by getting yourself some books on C++ and follow their advice. Start programming some simple games. Read more. Then when you start making more advanced games it might be natural to think of these kind of optimization (It probably wont be necessary though). By that time your Celeron CPU will be dead.   People on here have a lot of experience so do yourself a favor and listen to their advice.
  9. I was gonna say the same as MARS_999. Really inspiring   And I love the dude on the raft :)
  10. Thats a good point..   Think I'm gonna go for LuaJIT and use FFI..
  11. Yes lightweight and speed is a pro for luajit, but for script code that shouldn't be run too often anyways the performance shouldn't be a problem should it?   How much more memory does V8 actually use? Does it really matter on todays hardware, even on mobile?
  12. Does it make sense to use stuff like node.js in the scripts to write a server all in js? I've never used node.js before so not sure how it would work, but a friend of mine said that could work? 
  13. I've been googling a bit the last days too. I like the syntax better for js than lua. That might be because I use abit of js at work though? :p Performance shouldn't be that cruisal for a scripting language so I don't think I will base my decission on that.   I found this link: http://www.moddb.com/games/rogue-reborn/news/rogue-reborn-googles-v8-and-implementation
  14. I'm been working on a engine for about 3 years, but had a break from it for some months now. Diving back into it now and I'm going to embed some scripting language for it. I thought I had decided on JavaScript with V8, but now I'm thinking maybe I want to use Lua instead. I'm having trouble making up my mind.   I'm intrested to hear from people using either of them and why you chose the one you did. Does someone know of some engines that uses either of them that I can look at some examples on how it used?    
  15. You probably want to give the material to a high level renderer that will bind your material using your graphics device (low level renderer that communicates with dx11, dx9, opengl or whatever)   Mesh and material would be high level stuff while your low level renderer would work with stuff like vbos and textures