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About bob242

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  1. about prediction (for a FPS)

    Thank you rip-off, thank you Bob Janova !
  2. Hi, Just to be sure : Suppose I use client(s)/server paradigm for a FPS game and I want to implement a form of client-side prediction (dead reckoning). Say that we can have the server and a client on the same host (computer). This client doesn't need prediction, right ? Thank you very much, dav
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