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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About dannielum

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  1. AngularJS is designed for html rendering and not fast pace real time rendering. I think it is good for tile based mapping (non canvas), it will work for turn based games that doesn't require real time drawing for the graphics. I was wondering how heavy it can handle.
  2. Thanks. It seems like it is only good enough for very simple turn based games because of performance reason though. I wonder if anyone actually try to build one and overcome with the performance issue.
  3. I have been using it at work for web development for some months and I love it! I am thinking about writing a 2D map editor using AngularJS in order to learn more of it. Do you think AngularJS is a good platform to build a turn based game?   By the way, it seems like you are missing some css files in the download. Nice article!
  4. Since this is a new topic following up from my previous question regarding selling my GPL licensed open source project with GPL exceptions, I am opening this new thread for my new question. Can anyone share your opinions on how you evaluate the pricing for your products? Thanks. Original thread: http://www.gamedev.net/topic/622508-question-about-gnu-license/
  5. [quote name='Stormynature' timestamp='1332951611' post='4926026'] Use Frob's advice below +1 [/quote] I will post a new thread. Thanks.
  6. I was thinking to price it a few hundreds, so hiring lawyer might end up spending more money than actually earning it. Can anyone sell GPL exceptions before share their opinions on how they price their products?
  7. Any suggestion how to price it?
  8. Thanks both of you for the explanations. So, I guess I will just negotiate with the company about selling them the source codes with GPL exceptions. Thanks again!
  9. It is my personal project and the codes were written just by me. Although there were some volunteers testers and documentation writers that helped me on the project. So does it make anything different?
  10. Just to be clear... so I can still continue to distribute my source codes under the same GPL license and just sell the company the source codes under a different license which they will be free to do anything they want to the source codes and do not need to distribute it? Thanks.
  11. Thanks for your reply. I am wondering if there is anything I need to do, like signing contract etc.?
  12. [url="http://www.gnu.org/licenses/gpl-2.0.html"]http://www.gnu.org/licenses/gpl-2.0.html[/url]
  13. I am getting an offer from a company requesting to purchase the copyright to use the source codes of my open source level editor under the GNU license for their commercial product, which they will not be distributing their source codes under the same GNU license. I am not sure how it works since this is the first time I am getting this kind of offer. Anyone know if I can sell my GNU licensed source codes with copyright exception to this company? Any info will be helpful. Thanks.
  14. Good for you. Sometimes it is better to take a rest when you cannot solve a problem and come back after taking a break. Good luck with your project!