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Narf the Mouse

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  1. Narf the Mouse

    C++ What is XlatXdxInitXopServices()?

    Do you send each sprite in their own buffer, or as one buffer for all the sprites?
  2. Welcome to your first dose of politics. The rest of your life will be spent dealing with people; best you learn how.
  3. This is a form of endless loop. Any loop that does not have a 100% valid, viable and usable exit condition is very bad.
  4. Narf the Mouse

    Just starting out...python a good choice?

    I'm going to go against the flow and say Python is a terrible language. It's one of the few languages I've run across which is incomprehensible on the fifth read-through. Java is also a terrible language, old and full of legacy bad language ideas, as well as just plain strange quirks.. C++ has plenty of old legacy bad language ideas and can be very incomprehensible. However, it's an open standard with decades of history and hundreds of libraries. You may not have a clue what you're doing, but you'll have a lot of options to trip over your own feet with a loaded chainsaw. C# has only some legacy bad language ideas, is easy to read and understand, but has solid and strongly defined limitations. Also, you're stuck with either Micro$oft of Borg or GPL of Borg. C is like C++, only there's no classes and your loaded chainsaw has no safety features. Basic is easy to program in and understand, has a lot of safety features, but has no classes and you're quite limited to the language, unless (for a few) you write your own dlls - Usually in C++. Meanwhile, if we ever get a compiler that can just understand English/your native language and can, in fact, "Just make me *an FPS", you'll spend most of your time giving the compiler directions like "Make the enemies harder, but not too hard" and the compiler will spend most of its time hating you and plotting to take over the world (seriously, all you need to say to kill off Humanity is "Optimize economic production". >>> All programming languages are terrible <<< Pick the one that clicks with you, then learn it. * "a" and "an" are properly used based on which flow best, not on "consonant or vowel". Also, double negatives in English add. Double negatives negating is Latin grammar, taught by pretentious English teachers. Also, "a FPS" just sounds terrible.
  5. Narf the Mouse

    Organisation/Planning Projects...

    I'd also be interested in this.
  6. Use FreeBSD or OpenBSD if you don't like the GPL. Both are complete and very stable and BSD licensed which allows you to do pretty much anything you want with the code as long as you supply a small bit of license text along with your binaries. [/quote] Thanks.
  7. Progress is amazing. Do you sleep? More seriously, the latest videos seem kinda dark and hard to see.
  8. Windows 8 is a sign that Micro$oft is up to their old empire-building tricks again. I've actually considered moving to Linux, and I *Hate* the GPL. (It's not free software. It's masquerading as free software, but it's not - You pay with your entire code base) There's other OS's, but they're not that complete, I've found, and I'm not an OS programmer. OTOH, if someone kickstartered a Modern non-Licenseware OS, it may be the first kickstarter project I put money in.
  9. Narf the Mouse

    Is it true that SlimDX is being discontinued?

    Microsoft either needs to fire or listen to their GUI design guys. And half their lawyers. Edit: Any chance you could replicate the functionality or kickstart a project for that? Is DirectX part of an open standard? How about SlimGL?
  10. Narf the Mouse

    C++ What is XlatXdxInitXopServices()?

    Are you creating and/or deleting anything each frame? Including by implication? What language? (Sounds like C++, if you're using DirectX directly)
  11. Narf the Mouse

    What are the valid hlsl sampler state values?

    Thank you. I spent most of yesterday trying to compact my terrain vertices down to a single index value, and the only remaining problem seems to have to do with the texture heightmap I'm using to generate data for the pixel shader.
  12. Narf the Mouse

    Enum help

    To explain further, anything outside of your class doesn't know the Type enum exists. Your Item class knows it exists, but that knowledge is contained inside the class, since you declared the enum inside the class. So, if you want anything else to use the Type enum, you have to tell them where to look. The :: operator refers to the contents of the Item class itself, not any specific Item instance, so you use it to refer to the Item::Type enum. You'd also use it to refer to static members, the contents of namespaces (since namespaces can't have instances) and probably more, but I'm a C++ newb myself. (Just not a coding newb)
  13. Narf the Mouse


    Make tetris. Or, if that sounds like too much right now, "Guess my number".
  14. Does Microsoft even document them? Cannot find them. Thanks. Edit: To clarify, what can I put in sampler state filter, addressU/V, etc. - What are the valid values for each sampler state variable, or where can I find them? (Plus an explanation)
  15. Narf the Mouse

    Create an operating system

    You mean like Tenenbaum's books Modern Operating Systems and Operating Systems Design & Implementation? Or something more like Design of the UNIX Operating System? There are literally tons of them on Amazon! [/quote] ...Alright, which one of you is right?
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