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  1. Where to download the NeHe contest demos?

    Update: Projects are up as well, see
  2. Where to download the NeHe contest demos?

    Hello everyone. Good news, we managed to upload all the old data we found, and I wrote a hacky script to turn the old NeHe ASP pages into html, and make all links point to the new file locations... Check out the "Legacy Articles" on the right hand side of !   This contains only the contests for now, NeHe's old downloads and projects have a different format so I'll write a script for those as well in the next days. The text formatting might look weird at places and not all links will work (e.g. not everyone uploaded their source code), but as I said, this was just a hacky script    Have fun with the contest entries! Although I guess nowadays you should not code either C++ nor OpenGL in the way these guys did around 10 years ago     Cheers, Carsten  
  3. Where to download the NeHe contest demos?

    Hi guys, sorry it took so long to get back to you.   this is mostly correct. We do still have the files somewhere on a backup disk, but they are no longer hosted on . Which explains why this cached website you're referring to has broken links. We're currently looking for the old contest entries and projects, and will upload them again so you can access them. We'll keep you updated!
  4. Halloween 2000 Contest

    Found it! Check your PM...  
  5. To all the students out there:   Are you interested in applying your coding skills and rendering / image processing / machine learning experience to some other field than game development? How about being a Google Summer of Code student this summer, working 3 months coding, and earning 5500 USD?   At the Heidelberg Collaboratory for Image Processing we're developing an Open Source tool called ilastik that is used by Biologists to analyze terabytes of data coming from advanced microscopes. We proposed a set of ideas to the Google Summer of Code program where students are paid to work on selected Open Source projects because we are looking for talented programmers who want to contribute to software used at the bleeding edge of neuroscience and developmental biology.   Possible project ideas related to ilastik: Visualization projects:  Use OpenGL for blending layers in Volumina  Improve 2d/3d object browser in volumina  Multiscale views based on pyramids in volumina   Software infrastructure projects User Experience Improvements in ilastik VIGRA Java bindings Parallelization of the VIGRA library   Image processing projects   Lazy connected components in VIGRA Image features for machine learning in VIGRA Detailed descriptions available here. If you're interested, get in touch with us now - application deadline is March 21st!   Cheers, Carsten
  6. Halloween 2000 Contest

    Hi there, sorry your request kept unanswered this long. Haven't checked the forums in a while  ... It could very well be that I still have your entry somewhere in a FTP backup. I'll have a look when I get back home! Cheers
  7. Lesson 35 linux. Mistake in makefile

    Thanks for the hints! I'll add them as a note to the lesson!
  8. Compiling Kazmath

    Using CMake is pretty straightforward. You fire up CMake-gui, open the CMakeLists.txt in kazmath, and click on configure and generate. Then you should have a Visual Studio solution in the kazmath folder which you need to open and compile like any other program/library. Let me know if that still doesnt fix it.
  9. tutorial 10 camera code, problem

    Hi, I think the problem is the 1.0f in your glTranslatef calls. Remember that glTranslatef will translate your whole scene about the vector your plug in, and by calling it several times these translations are accumulated. So if you want to stay on one of your grid lines, you just advance x or z by 16, but leave all others 0. Hope that helps even though we kept you waiting so long..
  10. Gluax Replacement Code

    I added an explanation on how to load textures with SOIL a while ago. I strongly recommend using this easy and reliable method to load your textures instead of GLAUX or any replacement code...
  11. NeHe iOS Lesson 01 Q&A

    I'm always struggling with Interface Builder as well, I know how you feel Adding the view works by adding a standard UIView to your window, and when you select it and look at the properties pane to the right, in the 3rd tab under "custom class" you can choose which class derived from UIView you wish you use. That's where you select EAGLView.
  12. SOIL unhadled exception

    Sorry for the late answer, but to me it sounds like OpenGL is not yet initialized, e.g. you call your LoadTextures method before the window is actually showing up...
  13. Lesson 6 SOIL Linker Issues

    [quote name='Symbiotic' timestamp='1324285484' post='4895227'] I appreciate the quick response and the tutorials are absolutely amazing for anyone beginning OpenGL. Thanks a bunch! [/quote] You're welcome, glad to hear! [quote name='Symbiotic' timestamp='1324285484' post='4895227'] I would like to note one little thing, though. Note #2 under Lesson 1 can be quite confusing for new users attempting to follow the tutorials, as it informs you to search for the GLAUX replacement code on the main page (nonexistent at this point in time), rather than informing the user that glaux.h can be removed and the replacement will be covered in Lesson 6. [/quote] Thanks for the hint! I'll fix that. We want to revamp the lessons very soon anyway, as OpenGL has changed quite a lot since the original tutorial code has been written.
  14. Lesson 6 SOIL Linker Issues

    Hmm ok, I checked and I can debug Lesson 6 fine here, with the exact files and config as in the download. The warning about SOIL just sais, that there are no debug symbols for the library, and you probably don't want to jump into the SOIL library while debugging anyway. It doesn't say anything else, not even ask you whether you want to run in fullscreen or windowed mode?
  15. Lesson 6 SOIL Linker Issues

    [quote name='Symbiotic' timestamp='1324256259' post='4895146']I'm running into an issue when attempting to debug Lesson 6 with the SOIL library. It'll compile successfully but throw four identical warnings and won't run in debug mode. [/quote] Oh bugger, that sounds like a mistake on my side. I guess I've just provided you guys with the release version of the SOIL library, and thus no debugging symbols for it can be found. I'll look into that and get back to you asap!