• Advertisement

killingdjef

Member
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

122 Neutral

About killingdjef

  • Rank
    Newbie
  1. Java for game development?

    Thanks for that -excelent- post, Aldacron! It cleared up everything for me. You should make an articale out of it. Looking at this from the bigger perspective I think Aldacron really did hit the nail on the head. It's not about language X versus language Y but its more what you're capable of doing with it. @ CaptainJester I don't entirely agree with you, this being the wrong board. The huge amount of replies and points of view give me alot of insight. Posting this on javagaming will bring me biased oppinions in favor of Java. On this board it apparantly gave me biased oppinions in favor of C++/C# but i'd rather hear false statements getting un-myth'ed by users such as Aldacron than to hear its an excelent choice and that I couldn't have picked a better language; something i'd image I would've got at javagaming.
  2. Java for game development?

    Interesting replies! Thanks! Basically I can conclude that when you start with indie game development you already have alot on your mind designing the game. Learning a complete new language with it would make it harder. Still, some people say that AAA-games are unachievable when making a game in Java and that you should use C++. I am curious what makes a AAA-game then. If you see a AAA-game as a game which had a dedicated team of 60 employees working on it for 4 years then I agree that it is not achievable. Having such a large development team would naturally mean you'd use the best of the best. But given that a smaller team of hobbyists work on a game engine and create a game, would it be possible for them to make a living out of it? There is a difference between selling millions of copies world wide of selling one thousand.. or maybe 10 thousand but with lower development costs I don't see why it is necicarilly wrong (I get this impression) if you want to make a game but can't fit the "AAA-quality game"-standard.
  3. Hi, Recently I've dived into the wonderfull world of game development on indie level and was wondering some things. Initially I'd planned on learning how to do things with Java (since I have some background in Java), but I'm not entirely convinced Java is the best choice for this. Now my question is, how does java compare to languages like C# and C++ with regards to game development and how widely is it used? Generally im trying to find out if it's wise to stick with Java when it comes to game development. A quick search in the game engine index returned jME (www.jmonkeyengine.com) as best game engine and I must say that I am impressed. With such capabilities why wouldn't people want to use Java? kind regards, Jef
  • Advertisement