ZippoLag

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About ZippoLag

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  1. MMOs and modern scaling techniques

    On the note of "web-app stuff applied to an MMO server", has anyone checked out NetEase/Pomelo (an MMO engine built on top of Node.js)? For what I've seen it has a pretty straight forward way of encapsulating distributed servers (although it seems to still suffer if too many players congregate in one area). Sadly, I haven't been able to find any real analysis apart from these slides: http://www.slideshare.net/xieccy/pomelo-jsconfasia So I don't really know how it handles server interactio and how would a physics simulation would run in there.   offtopic:       Awesome, I recall thinking about something like that when I "dream of making an MMO some day" in my teen years. I'll have to try it out when the day finally comes.
  2. I don't have a stable position for things, but having "WinSplit Revolution" installed helps greatly (it let's you send your currently active window to a corner of the screen and resize it with hotkeys). Plus it's free.
  3. What don't you like about your programming language?

    You might want to check out LightTable     It does indeed look interesting, but after messing with it for a while I can't make it do what I thought it would be able to do. I'm still getting better code hinting from Scripted or even Notepad++ than from LightTbale :/   Edit: it turns out, Brackets.io has been greatly improved since last time I tried it! And currently, if you add some plugins it does everything I missed from other editors. For anyone stumbling upon this post, I'm using these plugins: Beautify, Brackets Language Switcher, CSSLint, Indent Guides, Interactive Linter, Match Highlighter, PHPLint for Brackets, Select Lines, Simple JS Code Hints and WD Minimap.
  4. What don't you like about your programming language?

    Well, despite all the small quirks the language has, my biggest beef against JavaScript is the lack of a (good) free editing tool. I've been jumping back and forth between Notepad++, Scripted and Brackets, but it amazes me to no end how no tool manages to implement a good code assist like WebStorm's.. But I currently can't afford it, so..
  5. Game Project Survey

      Well, that would've saved me a lot of trouble! '^^ I'll keep that in mind next time I use google's forms, althought the lack of validation for text fields makes me want to try another service..
  6. Hmm... A dark game, not gritty, not neccesariously in the horror genra, but just offputting, about a man who keeps struggling against a very terrible luck, carring his zippo lighter which, for some reason, makes a flame appear wherever it was 5 seconds ago rather than were it is when it is lit.   LOL 
  7. Game Project Survey

    Indeed, I'm at a complete loss as to why that happened.. Thankfully I had a spare copy of the form so I didn't have to re-do it from scratch, I've updated the link to a working one in the first post.   Four people attempted to fill it in the broken state, sorry to you and please do it again if it's not a problem! '^^
  8. Game Project Survey

    Hi everyone!   I'm finishing up my -mostly business software centered- Information Systems Engineering studies and, for getting our degree and thinking about our work future, my team and I are going to build a game.   Now, we are already pretty sure of what we want to build and on which platform using which technologies*, but a mandatory requirement for the project to be approved is a market research.   And for that is that I humbly, and with the due apologies for the shameless spam, request of any of you willing to please fill out and share this survey with as many people as you see fit: https://docs.google.com/a/srvans.com.ar/spreadsheet/viewform?formkey=dDhkTkc5SzBBaTNPb0tBdmZxMHVldlE6MA#gid=0   I reckon I should be probably posting on non-game related forums, and I'm doing that in my native language**, but I'm just not inside many enlglish speaking communities. So if anyone has any feedback, thoughts, comments, suggestions or anything to say, really, I'd be glad to hear!   Thank you all for your time!   *I'm not specifying anything here to keep the survey as unbiased as possible. **If anyone would prefer to fill/share a spanish version of the survey, it can be found here: http://bit.ly/11M9lfS
  9. How we Built an iOS game on PC

    Well, I'm currently moving from an business-software centered Information Systems Engineering degree into game development and this article has just about every piece of advice I was looking for! (even thought I will be using a quite different set of technologies for a very similar purpose)   Thanks! PS: I had already dicided my first title'll be turn-based for the same stated reasons, yay for planing!
  10. Needing to get started with HTML5/CSS3/JS!

    Hi and thanks for the replies!   I actually read them right when you posted them all, but didn't have the time to reply at the moment.   Just to keep you guys posted (and to inform anyone who is in my same path) I've found those JS videos quite interesting, but the bulk of my learning's now been done in codecademy.com just like the MDN site suggests (https://developer.mozilla.org/en-US/learn/javascript).   I've also been lurking around reading about SVG, since it seems like a nice technology to implement other game idea I have (starting with an Asteroids clone). Sadly I've found none really good sources for this, the MDN site has some tutorials but they are incomplete..   I'm still going with the plugin-less approach!   PS: to anyone struggling and hesistating to learn JS thinking "its a really horrible language! why do we even have to use this?" I highly reccomend watching Douglas Crockford's "JavaScript: the good parts" lectures on youtube, they really changed my perspective regarding this language.
  11. Needing to get started with HTML5/CSS3/JS!

    First off, thanks to you both for the quick replies! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] Second, indeed, I'm not trying to re-invent the wheel, but merely to implement already proven successfull patterns by myself while also using what I already know. But I have no clue how to implement the game loop in web technologies D: As I said, I know only very little about web coding, so I'm applying a learning strategy I've found to be effective in the past: implementing a small project as means of gaining extra motivation to learn a new language. That's one of the two reasons I want to stay as away as I can from plugins, frameworks, SDKs and libraries unless they are the current de facto standard and there's no easy way to do whatever I'd want to without them, specially since the technologies are still so young and changing. Also I don't have a budget, this'll be strictly a hobbyst/educational project for myself. One extra concern I have, of course, is what I should develop the server side mechanics with. Since I could host anything on my PC, but I don't want to leave it running and with open ports just like that all the time, but if I actually end up coding something "pretty" I'd like to leave it playable on the web. That's an extra reason why I'm not using C#/ASP.Net: I know of NO free hosting sites for such technologies, while I've been using some (pretty) decent hosts for PHP and I know of a few really cheap local companies to host PHP sites, altought I only know very little PHP and I don't know if I would be better off learning some other language for (multiplayer/interactive) server side. A rough schedule for the weeks to come sound like this in my head: 1. Plan thru and define what technology to use. 2. Learn the basics! 3. Experiment! 4. If failure, go back to step 1. 5. Implement simplest version of the game mechanics. 6. Implement "full" single player mechanics, with dumbest/simplest of AI. 7. Add multiplayer capabilities. (this is the point I'd like to arrive at mid January 2013) 8. Polish game mechanics! 9. Implement real AI. (probably not gonna happen until June 2013) 10. See what lies beyond! (probably fiddling with mobile and geolocation) The mechanics for the game would be fairly simple, as I said, there's no point in describing them beyond the concept of a tile-based, turn-based, single-unit-under-your-command "combat/strategy" game. [quote name='shadowisadog' timestamp='1354598652' post='5006973']If your goal is to create a game than I strongly advise not to try to reinvent the wheel and to use some existing framework/library/tool as the basis for your game. If you want to start "from scratch" then something like: [url="http://rhuno.com/flashblog/2012/08/01/tutorial-puzzle-game-basics-with-html5-and-javascript/"]http://rhuno.com/fla...and-javascript/[/url] may be a good starting point. Good luck.[/quote] I'll check that out, and thanks! [quote name='BMO' timestamp='1354601410' post='5006981'] Here are some videos that are a good crash course in JavaScript: [url="http://www.newthinktank.com/videos/web-programming/javascript/"]http://www.newthinkt...ing/javascript/[/url] He also has some of HTML/CSS as well.[/quote] Thanks! I'll watch it as soon as I can clear up half an hour in my schedule [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] PS: I've been checking out the following sites, also, just in case someone ever finds this thread by searching ;) [url="http://www.html5gamedevs.com/"]http://www.html5gamedevs.com/[/url] (seems to be dead at the moment) [url="http://www.photonstorm.com/archives/2759/the-reality-of-html5-game-development-and-making-money-from-it"]http://www.photonsto...g-money-from-it[/url] [url="http://www.html5gamedevelopment.org"]http://www.html5gamedevelopment.org[/url]