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bxela1

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About bxela1

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  1. bxela1

    SDL or OpenGL?

    It seems as though I have chosen a game too hard for my first, that, and the fact that I don't have the time to learn 2 different game libraries. I think I might start with something easier that I can use SDL to create and leave this design until my 2nd or 3rd game.
  2. bxela1

    Bellatorus Released!

    Looks good, i'm downloading now.
  3. bxela1

    Carnage ! (updated 24/7)

    Great game, here's my review: -Found it fun ? Yes, quite addictive, I'd like to see how long I can last. 8/10 -How is the difficulty ? Classic is just the right difficulty I think, but Atomic is very hard. I can't last more than a minute on Atomic. 6/10 -In game score, special weapons, high scores, replay management(Save/Load), customizable controls, help screen, credits, difficulty levels ? The only of those things that I think are necessary are the help screen, credits, score and customizable controls. The help screen to help new players who didn't read your post, the credits so that people will know that you made it , otherwise people might try to pass it off as theirs, a score so you can compete with your friends and customizable controls for people who don't like WSAD aiming. -Mouse support for aiming the gun ? I believe that shooters should use mouse support, however you have done a great job with the keyboard and I think you should leave it. -Bigger sized levels ? Progressable levels where, when you kill enough, a door opens and you go into another room with harder monsters and the room is specialized for the monster type would be a good idea, but apart from that, I don't see a point in bigger levels unless there was a boss. -Any cool mechanics ideas to suggest me ? No, sorry. Overall I enjoyed it and I look forward to the full game. 7.5/10
  4. bxela1

    SDL or OpenGL?

    I have almost finished the design of my first true game and I need to know whether SDL will be powerful and flexible enough to handle it or if i should learn OpenGL. Here's the details: I want to make a top view shooter where the player's character always faces the mouse location and moves around using WSAD, you fight with the computer (and eventually other players) using about 3 different types of guns (to start with) in around 5 different maps (again, to start with). You click to shoot and you can pick up ammo and other guns. It will be slightly 3D as you can go up ramps and down into ditches, however you cannot shoot players on different heights than you. EDIT: I am using c++ as the language.
  5. Quote:Original post by disks86 I really wish it was easier to make MMORPGs seems like everyone wants to make one but few make it to a usable state but that is another topic for another most thanks again all. Think of it this way, if everyone made their own MMORPGs then there wouldn't be anybody to play them.
  6. Quote:Original post by speciesUnknown What I would do, is to take any simple program which you wrote yourself. Test it to make sure it works, and then upgrade it to do something more. That works really well. When I was reading my c++ book, I was doing all of the practice code in the same file and before I knew it, I had a massive heap of code that had so many functions that it wasn't funny. I'm still adding to it :) BTW: I know that I have been away for a while, i've just had a lot of schooling to do and haven't gotten round to returning to these forums. I'm a little rusty so i might be here for a while.
  7. bxela1

    First game ^_^

    congratz on your first game!!! Next time use [ source ] and [ /source ] without the spaces.
  8. bxela1

    Frustrated

    After I fixed it it turned out that a had no value. After a few mins of moving around of code I came to an end result. #include <iostream> #include <string> using namespace std; double &f(); double val = 10; class test { int a; int b; public: test(); int testy(int e); int testx(int i); void geta(); }; void test::geta() { cout << "Enter a's value: "; cin >> a; } int test::testx(int i) { a=a*i; return a; } test::test() { a=0; b=0; cout << "Class created" << endl; } int test::testy(int e) { b=e*e; return b; } int main() { test v; int i; int e; int target; string word; string *wordpoint = &word; int *pointer = &target; (*pointer) = 25; (*wordpoint) = "is target's value"; cout << target << word << endl; cout << f() << " is the current value of val" << endl; f() = f() * 10; cout << f() << " is the new value of val" << endl; v.geta(); cout << "Enter i's value: "; cin >> i; cout << "Enter e's value: "; cin >> e; int testx(int i); int testy(int e); cout << "i times a = " << v.testx(i) << endl; cout << "e times e = " << v.testy(e) << endl; return 0; } double &f() { return val; } thx again [lol]
  9. bxela1

    Frustrated

    I recently added classes to my practice code and I get 3 errors, I have checked through my book and can't find why I get the errors. It's probably a really noobie mistake but it's driving me crazy. The errors are error C2628: 'test' followed by 'int' is illegal (did you forget a ';'?) error C2556: 'test test::testx(int)' : overloaded function differs only by return type from 'int test::testx(int)' : see declaration of 'test::testx' : error C2371: 'test::testx' : redefinition; different basic types : see declaration of 'test::testx' and the code is #include <iostream> #include <string> using namespace std; double &f(); double val = 10; class test { int a; int b; public: test(); int testy(int e); int testx(int i); int geta(); int getb(); } int test::testx(int i) { a=a*i; } test::test() { a=0; b=0; cout << "Class created" << endl; } int test::testy(int e) { b=e*e; } int test::geta() { return a; } int test::getb() { return b; } int main() { test v; int i; int target; string word; string *wordpoint = &word; int *pointer = &target; (*pointer) = 25; (*wordpoint) = "is target's value"; cout << target << word << endl; cout << f() << " is the current value of val" << endl; f() = f() * 10; cout << f() << " is the new value of val" << endl; cout << "Enter i's value: "; cin >> i; cout << "i times a = " << v.geta() << endl; cout << "i times i = " << v.getb() << endl; return 0; } double &f() { return val; } thx in advance
  10. bxela1

    Classes (Not the school ones)

    ok well I know my basic pointers now I just need to learn: References Classes and objects Templates Then (according to lazy foo tutorials) I should be able to start learning SDL. I have resources for learning to use templates. Where can I learn references?
  11. bxela1

    Classes (Not the school ones)

    I have read through the post and realised that I need a better understanding of pointers to continue. Also, whats O' Caml???
  12. bxela1

    Classes (Not the school ones)

    Thanks ToohrVyk for you amazing amount of help. I have copied your post onto my computer for later reading as I am currently busy.
  13. bxela1

    Language Selection

    Quote:Original post by Telastyn Anything but C++. Now you tell me XD.
  14. bxela1

    Green Programer?

    [lol]
  15. I'm currently trying to grasp the concept of classes and finding it very difficult. Does anyone know of a tutorial or anything that explains classes. Anything is better than what I have.
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