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About gamehunter101

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  1. pointers or arrays

    Thanks everyone your posts have been a great help.I gues I'll learn them both.
  2. pointers or arrays

    Quote:Original post by Jettoz Arrays are very basic and easy to understand, I would learn them first than pointers. thank you
  3. pointers or arrays

    Well I'm up to the pointers lesson on cprogramming.com and I'm also reading a book the book has arrays before pointers and this site has it the opposite.Which should I learn first?Thanks in advance.
  4. timerUpdate

    Quote:Original post by kritaya Have you added the library named 'winmm.lib' to your project yet ... ? how do i do that
  5. timerUpdate

    http://www.3dbuzz.com/vbforum/showpost.php?p=1064836&postcount=56 thats the problem i have
  6. timerUpdate

    Quote:Original post by Daivuk The function you are trying to call is timeUpdate(), not timerUpdate(). Error 3 error LNK2019: unresolved external symbol __imp__timeGetTime@0 referenced in function "public: bool __thiscall Game::run(void)" (?run@Game@@QAE_NXZ) game.obj i get that error when i change it
  7. How long should I allow for creating the Game Engine? 2-3+yrs How long for various subsections such as AI, Physics, Networking, Graphics Rendering, etc. ? 1+yrs to get everything working How long to building models for the characters/players within the game? 9+months good detailed characters How long for other things that I may not have mentioned ? demo 3 months before release,downloable content release day
  8. timerUpdate

    i get this error 'timerUpdate': identifier not found every time i try to compile, im using visual c++ 05 and installed the sdk,can anyone help me,thanks #include "game.h" #include <windows.h> #include <conio.h>/*old c head*/ #include <iostream> using namespace std; bool Game::run(void) { char key =' ';/*=space*/ startTime=timeGetTime(); frameCount = 0; while (key!='q') { while(!getInput(&key)) { timerUpdate(); } cout<<"Here's what you pressed:"<<key<<endl; } cout<<frameCount<<endl; cout<<"End of the Game"<<endl; return true; } bool Game::getInput(char *c) { if(kbhit())/*if key is hit go here*/ { *c=getch(); return true; } return false; } void Game :: timeUpdate(void) { frameCount++; }
  9. windows.h

    Quote:Original post by gamehunter101 thank you guys so much,this forum rocks. nvm thanks again got it work [Edited by - gamehunter101 on December 15, 2006 10:09:26 PM]
  10. windows.h

    thank you guys so much,this forum rocks.
  11. windows.h

    'windows.h': No such file or directory Thats the error i get in visual c++ 05,isn't that lib suppose to be included with it,this is the free version I'm using.I have asked at other forums and no one seems to know the fix.Can anyone help me.Thanks in advance.
  12. learning c

    what book is the best to get to learn c from
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