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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Dragonsoulj

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  1. I can't wait for it to be released, if you choose to.
  2. I think it looks fantastic!
  3. If you care for suggestions for your doors, instead of doing a stone center panel, adding a beveled wooden panel may give off more of a door look, even though it does slide into the ground. Maybe adding a door knocker since having regular hinge and knob hardware makes little sense in this case?
  4. I think your issue of having to wait while doors and such take their turns is okay it keeps the player updated on terrain and informs them of objects that can be affected. If you move the camera of each entity as it takes its turn, it should help, and in fog of war, stay on the last visible unit to take a turn. At the end, return to the last unit the player used. Just a thought on helping with the wait.
  5. Sounds like progress to me!
  6.   Whooa, this one is nice! Appears to be standard treeview controls too, works in an app I work on as well, except it appears to do fully recursive expansion. Not recommended on unlimited dynamic nodes.. Left to close trees, right to open trees, up and down to move through the list (as it operates as one long list for up and down, not as a tree). Regedit became so much nicer with this, especially after adding in the fact that you can start typing to jump to the next occurrence of whatever you type.
  7. So them providing you with the serial number for it does not count?
  8. It is no longer supported, the activation servers are deactivated, and Adobe themselves provide you with the serial.
  9. Photoshop CS2 is free. Why not use it?
  10. Something like this? http://www.sfml-dev.org/documentation/2.4.0/classsf_1_1RenderTarget.php#a46eb08f775dd1420d6207ea87dde6e54 The sf::renderWindow has a few helper functions for going from world coordinates to screen coordinates.
  11. I don't understand what this means. Surely these people are easy to find. Linux OS is done by Linus Torvalds et al, BSD has a group of core developers as far as I know.   I very much doubt however that these are the people you need. They typically add or improve hardware drivers, and implement file systems, and virtual memory. "The OS" in Unix context is however not much more than that.   Maybe you think that OS means more than "the kernel"? Your picture suggests you believe the graphical display is part of it, which is not the case (except for hardware access for displaying pixels). You may want to read about the structure of a Unix system (Unix is the name of the API of a broad variety of systems, which includes Linux and BSDs). For graphical system architecture, the structure of an X11 system looks like a good start to me.     If my assumptions are wrong, maybe you could explain in more detail what parts you think you should modify?   As a follow up to this, making a display manager and a window manager may be what you need to do. These can be applied to existing Linux installs to give you the look and feel you want.
  12. You can also tap the first letter repeatedly to move among them. For instance, if you think your item started with S, just keep tapping S to jump among the files that start with S.
  13. apt-get upgrade does this, dist-upgrade upgrades everything... The problem comes when it tries to update glibc which is used by everything, so if it stops you can't log in, can't run anything, because it's a dependency of everything on the system...     I figured out what I was thinking of. update collects your list of potential upgrades upgrade updates your system dist-upgrade updates your system and handles updating the changed dependency files do-release-upgrade typically requires an option in your settings to be checked (or maybe a config file changed) before it works. This will update to newer versions, not just your kernels (of which mine are always held back under upgrade but update under dist-upgrade). http://askubuntu.com/a/226213
  14.   We do have office space, but the business itself is labeled as a steel foundry.