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About i_luv_cplusplus

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  1. i_luv_cplusplus

    GL3.2 - Now with more broken dreams.

    I don't see how is it bad that OpenGL 3.x requires DX10-class hardware. After all, you can't implement stuff like geometry shaders out of nowhere (well, you could in software, but that's a suicide). What's important is that thanks to OpenGL 3.x, "nextgen" features aren't tied to the operating system and platform. I think you're too harsh towards OpenGL but that's your opinion :) And ATI supports 3.1 context.
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