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About wijnand

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  1. wijnand

    Long time no update

    It's been a while since i last updated this journal, time constrains prevented me from updating sadly I have not been able to write any game related code myself. Up untill recently i had a lot of things I wanted to read and to use to get back on track but lacked a lot of motivation to get it going. The biggest problem is doing something alone, not having someone to pay attention to your progress can be really demoralizing. I hope to get back on working on my game development related things. Its just not easy finding something you really enjoy. I was busy with a C++ guide but wasn't statisfied with the formatting and examples so decided to scrap it and rewrite it. I hope to have more positive news soon, I had an idea to have a engine similiar to something Sierra made where you basically make an engine where you build the game from scripting. But doing it alone might be a bit hard. And learning maths sucks :D
  2. wijnand

    C++ tutorials soon

    I am going to be posting part one of my C++ tutorial this coming week... Topics: Basic stuff Variables, Functions, Arrays, Pointers, For each chapter i will have illustrations and explanations. I am looking at around 20-40 pages. Hopefully it will help people.
  3. wijnand


    well then I will work on it :)
  4. wijnand


    A year orso ago I made a small post on how I made the "vyper" engine. And lately I have been scouring the Beginners forum again in my free time and noticed a lot of people are still wodering what langauges to use etc etc. I have found most of the notes i took in the 7 weeks I made vyper and was curious if there was a interest if I made a small guide on some of the important things you need to know in C++ / game development. Most likely I will write it in the 2 weeks im in switserland but we will see :) Currently i am playing with DirectX 10 for fun, testing whats really different but i am more curious to see IF DX10 is actually faster then 9 if you write it in pure DX10 code.
  5. wijnand


    Been having some issues with my PC again... Thankfully this time around I have not lost anything important. I have been reading mostly the backlog of C++/ DirctX notes i made when I was working on the Vyper engine. sadly the people I worked with are all busy with school again so I guess we can say the game engine is really dead :) Because I like keeping notes and practicing code myself, I will most likely b posting some of my notes on C++ and DirectX aswell in the near future. My biggest problem right now is keeping the C#/ JAva and C++ code all seperates from one another :) But hopefully I will be posting nice and usefull things soon! Wijnand
  6. wijnand

    Z-Axis Games?

    I have been following your game journal a little while. and to be honest I am a bit suprised that you are being so optimistic and also putting a lot of effort into getting a game company started and now also working on a MMO. My advise: Do NOt make a MMO yet when I was 18 I bought a book that showed me what you needed to do to make a MMO and trust me its a beast of a task you are looking at years of work and from the amount of thingsI read you have not really programmed a game yet. Work on a RPG in C# using XNA for example it gives you a lot of possibility to get a RPG working fast and getting some fundamental ideas in place. If you need some guidance i will gladly help you aswell but my interest field is mostly C++ right now :) wijnand@dalmijn.com is my MSN Wijnand
  7. wijnand


    Nothing much has been going on, but since I promised to be updating more often here is whats been going down: I am currently trying to figure out how to optimize the Collision detection in the freespace 2 engine. Also I have been reading a lot of math courses because I realized a BIG struggeling block for most of my programming was my rusted up useless maths. Some people I know say that maths is not important but when you look at the specific parts of things and specially at problem solving maths is neccesary. At one point I was talking to Easilyconfused and he was giving me advise on how to solve a problem by giving me mathematical formulas. Sadly because I was a bit out of work iwth maths i was overwhelmed. Why do you need Maths? Collision Detection: how are you going to calculate efficiently when an model hits smething and if it hits something? Physics: how is an item going to drop on the floor? AI: what is a computer supposed to be doing? 3D rendering: you dont just put a model in the screen you know ;) it involves matrices.
  8. wijnand

    One more year!

    I have been very lack with my updates to gamedev, needless to say my RL has been really busy adn hectic. I have thusfar binned most of my source code in an effort to start "new" . I also have 5 courses that i am currently following from the Game institute : 1. Game Mathematics 2. C++ 1 & 2 3. Directx 1 &2 So far the courses are great but the amount of time i need to study is more then i can spend on it right now. Work is killing :) Hopefully I will be abvle to start posting again and more frequently. Currently I am looking for a good multithreading tutorial so I can mess around with that on my Phenom :) Again I am really sorry for the lack of updates :) But as a compensation and punishment I extended my GDNET+ to a year ;) On the Vista side: it took 2 mionths but all the problems are solved :) Wijnand
  9. wijnand

    Help me with mouse problem

    install the mouse drivers, if its a laser mouse (not optical!) might need to do a firmware update for the mouse. Other then that it could be that your USB ports are not properly installed.
  10. wijnand


    Finally sorted out the stupid Vista issues, and since there is NO website detailing it i will just post my solution. If you use Vista 32 bit you can only use 3.5 Gigs of RAM. If you want to use more you have to use Vista 64 Bit. The problem comes around here, apparantly there is a teething bug that comes around the corner when using certain DMA devices and Nvidia is a big problem in it. Microsoft released a patch that people can download here: http://www.microsoft.com/downloads/details.aspx?FamilyId=91672C7C-614B-404C-850C-377541E93C18&displaylang=en Another thing people need to be aware of is that you use the X-FI Soundblaster cards there is a new update out that you can download that fixes "issues" with Vista X64 i am not aware of what. Another update was also released that fixes Bugs in your Videocard concerning memory usage. http://support.microsoft.com/kb/940105 Result for me is that Vista runs except occasionally it just won't boot up until i restarted a few times and then its fine again. And sometimes my Bios complains about a Hypertransport flood during a boot. So I think my AMD processor might need a driver or its a piece of junk. Cannot wait till the Phenom is out ;) On game development news: I have programmed a small application that can read files and pack them Right now im spending most of my time making a DirectX9 engine with Easilyconfused for the Beyond the redline BSG mod hopefully this will be dragged to the firefly engine. The goal is to use DirectX10 aswell but considering my issues with Vista right now i am going to spend most of my time doing the things that dont require vista :) Its great to be done with my bachelor! Wijnand
  11. wijnand

    Windows Vista...

    Today I finally decided that after nearly a year of following Vista and hoping things would improve that i would hop back to XP. The reason your asking? It just hogs so much space and lets not forget that it has its own special wishes at first i had written around 2-3 pages on this blog that made my feelings for Vista overly clear. The reason i posted this on this forum is because I just lost a lot of work because vista suddenly decided it hates my RAM and more specifically hates my frigging PC :P i cannot install vista 64 bit when i have 4 gigs installed on my machine it will always crash at the same point when i remove 3 gigs it works fine. If i install XP 64 bit it wrks fine with the 4 gigs installed. I never seen something this dumb in my entire life why would something like XP64 install it flawlessly the RAM goes through the Vista RAM test its corsair and hell any memory test i chuck at it it works fine. Vista is slow it requires 4 gigs of ram because it eats 2 gigs just so it can give it to people begging for it. You cannot even turn off the hinderance called Virtual Memory because Vista WILL crash if you turn it off even with 4 gigs of ram installed. In XP i could get away with it and it just meant my HD was less stressed. DirectX10 I would love to learn it it was my main motivation for trying it but hell i was so busy at my internship that i had barely any time to work on it.Now Vista took a crap on it corrupted the files because my PC crashed while using Visual studio 2005 well THANKS! If i wanted chinese symbols in my source code i would install the chinese version of Vista because thats part of the ultimate package :). The eye candy and the small tweaks in Vista made Vista pretty good in the sense it had a few good things. But come on the following things are just too glaring: 1. UAC no need to explain it but lets just say BSOD has a new friend just as anoying. 2. Networking Whoever thought it was good to make changing network settings in such a way it takes me longer to find my IP settings and longer to change something or heck when i go out of hibernation the damn thing crashed and i need to diagnose my network connection. Lovely! I been using Vista for nearly a year now and I stayed with it through the bad and the good in the hopes microsoft would improve on it but sadly thusfar they are just hiding their fixes for SP1 and its dissapointing. I think i am going to give Vista another try in 4-6 months whenever SP1 is out and i can slipstream it to my DVD so the damn thing works. And PLEASE do somehting about the performance the indexing right now is a performance hog and in the end its just slow at times and some games notice a framedrop of 10-20% :( Either that or wait till i have barcelona with new RAM and hope it works then!. Sadly most of my work including the work i was doing for the bank is gone now and its pretty depressing to say the least. Wijnand
  12. wijnand

    Finally some time off

    Been working at the bank for the past few months and have had 0 time to do anything constructive game wise. I had to program an XML Generator that could generate valid XML output for a Java web application. Ofcourse their XML Specification set just did not exist and I couldnt make something out of it. But thankfully the application is nearly done!. This means my time is slowly becomming less packed and stressed. I also bought a appartment for myself so now im really broke;). Right now im trying to program a 3D renderer that either takes the D3D9 or D3D10 route. Sadly its hard to find good documentation on DX10. I guess its time to whip out the API documents from microsoft :) Some models have been made for the game already so there has been some progress albeit not something to write about ^^ . If i find good DX10 tutorials I will post them here :) wijnad
  13. wijnand

    Absence and DirectX 10

    Sorry for the period of no activity. I am currently working at a bank and basically its sucking up all my time. I am at work at 7 in the morning and leave at 5 so for me there is basically no real "break" to work on the engine. I have been looking for DirectX 10 tutorials but so far I have not found much. I have recently bought a few new parts for my machine and now i am running this: Windows Vista 64 Bit ultimate 4 GIG CL4 DDR800 RAM Amd AthlonX2 6000+ 2x 500 GIG hard disk Ati Radeon HD2900XT I have to say its pretty fast. Sadly right now most of the group im working on the engine have "calmed down" mostly because i just dont have time to keep things going and well we all have jobs right now and I think after October things will be a lot smoother. Currently im trying to make a Stand alone DirectX10 renderer that I can implement in the Firefly engine. Ofcourse I canot find any good books or tutorials wich is sadly a shame. I am sorry for the long silence, but since work has been going a lot beter now I can relax again and try to focus on C++ instead of the Java I am currently doing :) Wijnand
  14. wijnand

    Firefly update

    why do you think Vista was delayed? ;)
  15. wijnand

    Firefly update

    As the design below implicated we have finally gotten the stupid Visual Sourcesafe 2005 working (sure pays off being a student!). Right now I have written some code that allows us to have "resource" files meaning that we do not need to give everyone individual files anymore for the sound and such meaning its compressed and also a lot faster. It opens the window to some future optimisations in any case :) Currently this is what I ahve in mind to get done this week: A small executable that looks for a Video file and loads everything on the screen that it finds in the file. Lets just hope our multithreading is working :(
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