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vidextreme

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  1. Just to share our experience and probably ask what you guys think.... I'm partly working for private well-established multimedia school here in Singapore and was task to acquire a Nintendo Switch Dev Kit to be part of our new curriculum. I emailed Nintendo (and the powers that be) in Japan to enquire on how to get a dev kit. They replied and ask us to wait as they working on something as "to have schools and corporation to be able to access" the kits. So we did. This was back in January this year. I emailed them again, asking for any updates, they replied "We can't send you the kit for the purpose for education." I don't get it. It's not the waiting. I thought that developing for the Switch or any if their platform involving more devs would be a reasonable strategy for them. What do you guys think?
  2. vidextreme

    Project H.O.R.D.E.

    Project H.O.R.D.E is an online multiplayer third-person shooter played from an isometric view. It has a strong emphasis on cooperative play and can be played online by up to eight friends. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your team must carefully manage the stations power reserves by diverting energy to either defense systems or life support. It's out virtually on all platforms... iOS - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506?mt=8 Android - https://play.google.com/store/apps/details?id=com.MagesInstituteOfExcellence.ProjectHorde MacOS App Store - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279622135?mt=12 Win/MacOS - http://tinyurl.com/projecthorde
  3. vidextreme

    Strategy at play (Project H.O.R.D.E.)

    Project H.O.R.D.E is an online multiplayer third-person shooter played from an isometric view. It has a strong emphasis on cooperative play and can be played online by up to eight friends. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your team must carefully manage the stations power reserves by diverting energy to either defense systems or life support. It's out virtually on all platforms... iOS - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506?mt=8 Android - https://play.google.com/store/apps/details?id=com.MagesInstituteOfExcellence.ProjectHorde MacOS App Store - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279622135?mt=12 Win/MacOS - http://tinyurl.com/projecthorde
  4. Project H.O.R.D.E is an online multiplayer third-person shooter played from an isometric view. It has a strong emphasis on cooperative play and can be played online by up to eight friends. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your team must carefully manage the stations power reserves by diverting energy to either defense systems or life support. It's out virtually on all platforms... iOS - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506?mt=8 Android - https://play.google.com/store/apps/details?id=com.MagesInstituteOfExcellence.ProjectHorde MacOS App Store - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279622135?mt=12 Win/MacOS - http://tinyurl.com/projecthorde
  5. vidextreme

    Suicide drone...among others (Project H.O.R.D.E.)

    Project H.O.R.D.E is an online multiplayer third-person shooter played from an isometric view. It has a strong emphasis on cooperative play and can be played online by up to eight friends. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your team must carefully manage the stations power reserves by diverting energy to either defense systems or life support. It's out virtually on all platforms... iOS - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506?mt=8 Android - https://play.google.com/store/apps/details?id=com.MagesInstituteOfExcellence.ProjectHorde MacOS App Store - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279622135?mt=12 Win/MacOS - http://tinyurl.com/projecthorde
  6. vidextreme

    Play cross-play platform. (Project H.O.R.D.E.)

    Project H.O.R.D.E is an online multiplayer third-person shooter played from an isometric view. It has a strong emphasis on cooperative play and can be played online by up to eight friends. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your team must carefully manage the stations power reserves by diverting energy to either defense systems or life support. It's out virtually on all platforms... iOS - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506?mt=8 Android - https://play.google.com/store/apps/details?id=com.MagesInstituteOfExcellence.ProjectHorde MacOS App Store - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279622135?mt=12 Win/MacOS - http://tinyurl.com/projecthorde
  7. vidextreme

    Defend your base. (Project H.O.R.D.E.)

    Project H.O.R.D.E is an online multiplayer third-person shooter played from an isometric view. It has a strong emphasis on cooperative play and can be played online by up to eight friends. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your team must carefully manage the stations power reserves by diverting energy to either defense systems or life support. It's out virtually on all platforms... iOS - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506?mt=8 Android - https://play.google.com/store/apps/details?id=com.MagesInstituteOfExcellence.ProjectHorde MacOS App Store - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279622135?mt=12 Win/MacOS - http://tinyurl.com/projecthorde
  8. [media]https:[/media] This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4  with the following graphical features: Dynamic lighting (point, spot, directional) Dynamic shadows (dual paraboloid shadow mapping, cascaded shadow mapping) Linear Space HDR lighting with bloom and eye adaptation Hemispherical ambient lighting with Scalable Ambient Occlusion (SAO not in the video) Distance and Height fog Hardware skinned characters using transform feedback.   What do you guys think?
  9. vidextreme

    LOSL-BRDF

    LOSL-BRDF stands for Light Oriented, Spike and Lobe - Bidirectional Reflectance Distribution Function. It's the term I coined for this lighting technique which is fast enough for real-time game application. In summary, it is a simplified approach of attaining to close to FULL BRDF in 2 channel look up tables. These tables are then oriented according to the light's direction, hence the LO of its name. The incident light then is translated into filters oriented to the right space and stored into 1D values stored into look up tables. Here are the links to my blog that explains further the technique. Quick summary LOSL-BRDF Explained LOSL-BRDF Explained part 2 LOSL-BRDF Showcase Just a note, these screenshots have the following specifications.. - No environmental mapping was used. - No fancy global illumination and/or ambient occlusion - No image-based lighting. - Ambient color is black. - Light color is white. - Only one directional light (red line shows the current light direction) - No shadow - No diffuse texture. Only color for albedo. - Running in real-time and fast enough for Directx 9 cards for implementing for games. - Running in a Pre-light pipeline rendering with specular color (this is not noticable due to light color is white) - LOSL-BRDF is rendered at light accumulation pass. This means additional lights placed in the scene will react according to the material assigned to surfaces. - Assets 'borrowed' from UDK (model and normal map) To those following my blog, I have yet to make a some sort white paper(1st attempt ) to explain this in detail. Cheers!
  10. vidextreme

    What is wrong with this fx file?

    its this line output.nor = mul(float4(a_input.nor,0.0f),g_matWI).xyz; it's because you haven't declared any VSOutput.nor yet. which is in "struct VSOutput"
  11. Greetings. This is my first time to post here in GameDev forums, much more to start a new thread (so forgive my noobnesses). Let me introduce you... Screen Space Global Illumination (SSGI), which is a mixture of AO and Radiosity purely done in screen space. Here's is my blog which I further explain my implemention. Currently, its a single bounce, but also gave a hint how to do as many light-bounce one needs(depending on fill-rate). My Pseudocode Life: SSGI - Screen Space Gone Mad The snipplets I quoted in there is the rough version for readability purposes. Cheers!
  12. vidextreme

    Storing normals as spherical coordinates

    @PatW I tried using your suggestion on encoding normals to spherical. But I seem to get some weird lines when I decode it in the light pass. http://s54.photobucket.com/albums/g111/vidextreme/Light%20PrePass/?action=view¤t=WeirdLines.jpg I tested to encode and decode in the same pass just to verify Encode-Decode seem to be correct. But weird lines appear when I decode them in different pass. Could this be caused by buffer format problem? I'm using A16B16G16R16F in both normal+depth and light pass. Thanks in advance. EDIT: OK, scratch that. I solve the problem. It was the filtering, I'm scaling this when I'm rendering this, and I'm using LINEAR. It's a Du'h! momment. Anyway, my solution was to use POINT filter instead. [Edited by - vidextreme on May 27, 2009 3:29:55 AM]
  13. vidextreme

    Project H.O.R.D.E.

    Project H.O.R.D.E is an online multiplayer third-person shooter played from an isometric view. It has a strong emphasis on cooperative play and can be played online by up to eight friends. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your team must carefully manage the stations power reserves by diverting energy to either defense systems or life support. It's out virtually on all platforms... iOS - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506?mt=8 Android - https://play.google.com/store/apps/details?id=com.MagesInstituteOfExcellence.ProjectHorde MacOS App Store - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279622135?mt=12 Win/MacOS - http://tinyurl.com/projecthorde
  14. vidextreme

    Project H.O.R.D.E.

    Project H.O.R.D.E is an online multiplayer third-person shooter played from an isometric view. It has a strong emphasis on cooperative play and can be played online by up to eight friends. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your team must carefully manage the stations power reserves by diverting energy to either defense systems or life support. It's out virtually on all platforms... iOS - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506?mt=8 Android - https://play.google.com/store/apps/details?id=com.MagesInstituteOfExcellence.ProjectHorde MacOS App Store - https://itunes.apple.com/sg/app/project-h-o-r-d-e/id1279622135?mt=12 Win/MacOS - http://tinyurl.com/projecthorde
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