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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About The_Neverending_Loop

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  1. I thank everyone for their input, here are some tidbits of information.   A few of you mention speaking with a lawyer, honestly thats overkill in this situation + they are in a completely different country its not realistic to get the law involved because some content that I was gonna slowly release anyhow gets leaked out 6 or 7 weeks ahead of time. I'm seeing there is alot of "business management" that takes away from my time developing but for the most part I'm okay with it and things are still running smoothly, and as far as my funds are concerned I should have enough, but I don't really plan on needing a lawyer honestly.   My plan is to let him go, but I'm trying to think of the best way to do it cause i can see pros and cons in the different approaches.  If i let him stay to finish the design work he was originally contracted for he might make a bigger deal about sticking around in the long run, If i end our relationship early he might react negatively towards that.
  2. we do have a digitally signed contract, pursuing legal action is not really realistic.
  3. I'd like to see if I can get the communities opinion on a sticky situation that happened earlier this morning.  First some backstory.  I'm 2 days away from my final days at work as a software engineer, I gave in my two week notice and piled up some money that I can live off of to buy me 1 years worth of time to work and invest in a project I want to work on. Time is what is most valuable to me right now, and I have hired a few very good freelancer who have been working with me to bring an indie game I'd like to complete to life.  I recently reached out to receive some help with getting a web page designed, in the transaction we had a work agreement where no content I share with the person is supposed to be publish without my permission.  This is important because I gave the person about 10 weeks worth of art updates I planned to stretch out in weekly intervals just incase I have a slow week of development so I can still have content to post on my twitter or facebook to keep the project always looking active.   Long story short, he decided to take it upon himself and register a facebook page in my projects name where he proceeded to release all the art I gave him (luckily I still have more art, but thats beside the point).  He messaged me letting me know he also wants to be in charge of my facebook + twitter + social media & customer service, for many reasons I can't have someone else acting on behalf of my project that isn't me or authorized by me since I'm taking this project very seriously for obvious reasons (i.e quitting job) I told him to remove the content and he did, but he refused to delete the facebook page because he wants to be in charge of the social media, he apologized profusely.  At this point I'm not to sure if there is any real bad intentions or not, but as of right now I can't trust him to work on the project with me and I don't exactly know how to handle it.  We did have an agreemant where I would pay him to design the look and feel of the website, should I just pay him the amount we agreed and tell him we should go our seperate ways? will this send him into a defensive position where he might want to continue acting as me or my project and try to make his own page or twitter? Should I only pay him a partial amount since there was a breach of agreement?   
  4. Another update, I can't go back to 1080p as this is my first day of full work without the monitor :-\
  5. I had a long day today 11 hours in fact, but I'm here to report that it felt real good having one 2560x1440 monitor.  It felt like I had 2 monitors even tho it was only one, I was able to snap the windows in different locations and not have to switch between docked applications much.  My eyes feel good, not strained at all and I feel like I definitely made a good decision in getting the display.
  6. I would personally recommend starting from the ground up and just basically try to make a bunch of crappy but simple tech demos.  Like rendering a cube on screen, texturing it, controlling an object with a keyboard, parsing a 3D mesh file and rendering on screen etc... etc...  I feel it would help you get a good understand of what is going on behind the scene before you just directly into Unity 3D.  Whichever route you decide to choose start simple first.
  7. Just an update, after some careful consideration I decided that 4k was too much for my eyes and instead with a 27" 2560x1440 display.  I brought in the monitor to work to see how a full day of development goes using one large screen resolution and so far so good.  I will report back by the end of my work day and let you know my initial reaction and whether it caused me any eye strain or I feel like my productivity increased or decreased.
  8. A higher resolution would give more space though, and I don't mind straying from a standard 96ppi for a display as long as its not something too outrageous.     I have a 2 monitor display at home and sometimes I do feel like I need more real estate, but at work I have a 3 monitor display.  The thing is the 3 monitor display is kind of pointless since I have to rotate my head too much to use the 3rd monitor at any given time.   My concerns with gettings an UHD monitor is that the pixels will be too small.  I wouldn't want to get constant headaches from trying to work in such a high resolution even if it provides all the real estate I need, but I don't know if that would be the case.   Another issue is that my space at home is limited and having 2 monitors is taking alot of my actual room real estate.  So do I continue with 2 monitors? get a 4k display? or meet somewhere in the middle and maybe get a 2560x1440 display?
  9. Hello I'm thinking of going from my 2 monitor set up to a 1 monitor 4k (or maybe other resolution display).   I was wondering if anyone has had some experience with doing development work on 1 large display and could share some insight at some of the pros and cons? like is 28" to small for a 4K display? or anything else that comes to mind.
  10. Hey I was wondering if anyone here had experience with coding on a HIGH resolution display vs multiple monitor set ups?  pros and cons?  I'm really tempted to make the jump from the 2 monitor set up to one big 4k monitor, that verticle pixel display sounds very tempting for coding.
  11. I'd call it "Subjective-C", it would be a language open up to interpretation...
  12. If you are starting an actual team where you plan to profit and have expenses I would start by setting up a LLC (preferably) depending where you are located its about 200$ + you have to advertise yourself in some kind of publication for 6 weeks.  In total expect to spend about 1k, from there you can look up some template contracts online and build yours around that to hand to your teammates.
  13. but you'll break the universe!!! 
  14. I was playing guacamelee the other day and I noticed that they have obvious references to some metroid elements such as chozo statues and metroids themselves.  I found it a little weird since the game is for playstation and metroid is Nintendos IP, they even went as far as actually calling their chozo statues "chozo statues", so I found it hard to believe that nintendo would of actually OK-ed it which leads me to question if they even needed permission in the game? Not only that but what would be the legality of say Saints Row 4 having in their commercial something along the lines of "If you like grand theft auto, you'll love this!!!"  or someone making a DR Mario inspired game and promoting it online using a title along the lines of "I made this 3D DR Mario inspired game" What would be the legality behind mentioning another IP in reference to yours?
  15. Wow that sucks.... do you guys want me to download it for you and send a USB?  (I dont even think thats possible or legal but it really does suck, i remember the hell i had to go through back in the day with dialup and what not)