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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About emmavartdal

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  1. I'd suggest you have a look at the Inform languge, http://www.inform-fiction.org It is a language specialized for writing text adventures. It'll take care of all the actual handling of objects and commands.
  2. I can imagine cross-platform support and security are the two large obstacles. I suggest you look into flash, silverlight, and java-applets.
  3. I really, really like number #2! It's different, it's clean, it looks like something that might break the mold a little. Oh, and the Salsa logo with the skyscraper is much better.
  4. Doing nothing else at all. Launch, click New. Same error, tried a few times and it happens every time
  5. Quote:Original post by Tape_Worm Sounds like you don't have Managed DirectX installed, or at the very least the correct version is missing. Indeed, I did find and install Managed DirectX(I have no idea what that is, I pref OpenGL). It now runs, but when I click "New" I get Input string was not in a correct format. at System.Number.StringToNumber(String str, Numberstyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseSingle(String value, Numberstyles options, NumberFormatInfo numfmt) at System.Single.Parse(String s, Numberstyles style, NumberFormatInfo info) at System.Convert.ToSingle(String value) at FontEditor.FontEditor.NewFont(Boolean getName) <<< Beginning of stack >>>
  6. *cries* The type initializer for 'GorgonLibrary.Gorgon' threw an exception. Could not load file or assembly 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. at GorgonLibrary.Gorgon.Initialize(Boolean allowScreenSaver, Boolean allowBackgroundRender) at FontEditor.FontEditor.OnLoad(EventArgs e) <<< Beginning of stack >>>
  7. Could be that the input soundwave oscillate faster than the sampling rate cors cros cros cros sample sample ^ you just lost two crossings since it only samles at 1/3rd the speed of the oscillate
  8. Have a good one :D Don't worry, I'll pester you to get around to finishing the tool if you slack off :p
  9. alpha :) instead of just being transparent over the current background image.
  10. "Proper" transperancies? Shadows too! Awesome!
  11. try that with vastly bigger font, say 30pt, outlined fonts(more than 1px border) are very likely to be a larger font size.
  12. Awesome :D Looking forward to a release. Finally a good bitmap font generator. Outlined fonts at 4 or more pixels would be good for arcade style games. I'll present the one I'm working on soonish :)
  13. OMG! It's a harpy!