Geri

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About Geri

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  1. Visual Novel Engine

    up
  2. This is a Visual Novel Engine. Its FREE. It supports Android, Linux, and Windows. This engine allows you to create Visual Novels without programming knowledge. Its capable of north/east/south/west orientation, and have a simple bult-in battle system with attack, HP, and escape (teleport) system. The engine is capable of item handling and room teleporting.To make a game, you have to do a directory for every room (map), then copy the background in, and create a text file to describe the room with text. You need an apk editor to change the files in theAndroid package. By default, it contains a minigame to show you the things. -It supports the most common image and sound formats (jpg, png, wav, ogg). -room (map) based movement -jpg and png backgrounds -hero avatar -It supports battle system with escape system (also good for creating custom dialogs) including HP management -enemy avatar -ogg and was music play as background music per rooms and battles -teleportation -item usage, and item existence based teleportation -gameover/happy game-end -linux, and windows executables -android apk (you must edit the files into it), -its free. download: http://VisualNovelEngine.tk
  3. ,,80-120''   imho thats okay, but dont put too much randomness, the battle itself should be calculable.
  4. the only tactical rpg i played was bahamoot lagoon. it was created me a feeling like playing star trek in a fantasy world. in tactical rpg-s, the battle is the main focus. a battle easily can take hours. i would not waste my time on exploring worlds in tactical rpg-s. basically the majority of people play(ed) tactical rpg-s with a different mindset compared to generic jrpg-s.  of course as a programmer, you are making an rpg in the style you want, and maybe combining the generic world exploration with tactical battle system will be very popular, but who knows, traditional rpgs - especially tactical rpg-s - are very much died out, so investing this much effort into programming, when it possibly never returns, well, that needs a big time sacrafice.   [youtube]https://www.youtube.com/watch?v=lruBb5M0fTY[/youtube]
  5. tcp will be okay, becuse nowdays a lot of providers and routers simply filter the udp out. 
  6. Windows 7 Pro Or Windows 10 Pro?

     linux (but its not in the list)
  7. Overlooker Released

    what you pay model, nice - i suggest you to accept dogecoins too. 
  8. update: now the software can be payed with dogecoins
  9. C - as one of the most popular language in the universe - will be good for you at any production level, but you must find your own favorit programming language to work. 
  10. Best comment ever

    yeah, just copy it to your code, maybe it will help
  11. the drivers usually have very serious issues managing opengl contexts. i suggest not to do it.
  12. Alternative To Equipment In Rpg

    i personally always excluded to even use battle equipments at all, becouse it made the things too more complex also for the programmers and the players. in your practicular case, when the heros dont need to shoot kame hame has, and dont have such special abilities, it can work, becouse it can make the things easyer and simplier. 
  13. Best comment ever

    code from my previous engine
  14. Fast way to cast int to float!

    also, another interesting thing from most x86 cpu-s: multipling a float number with integer is faster than multipling two floats. 
  15. Vec4D: SSE-ASM, SSE-INTRINSICS, NORMAL

    i dont suggest you to use SSE manually. i experimented it with a bit, i was able to do faster code after a bit of trying than the original on my computer. HOWEVER, after i tryed it on a different cpu, the sse code was far slower on different cpu. so its not really worth - you should do algorithmical optimizations instead.