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namar777

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  1. namar777

    Improving sleep system

    Maybe an all general solution might be inflexible for different islands. Maybe you can take all your different strategies and organize them into hints: SLEEPING, SEMI-SLEEPING, TIMER-SLEEPING, IMPULSEACTIVATED etc. You can even code a module that would decide on the hint depending of types of meshes in that island (adjacency distance, intersection, proximity to a certain type of island etc.).
  2. I'd suggest you keep camera info internal to your game and not rely on ViewController. You have to handle transforms anyways.  Do a test on assets who's bounding boxes are intersecting with viewport and draw them.
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