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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Succinct

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  1. Quote:Original post by JBourrie If you yell at her for being a fatty, instead of yelling at her for cutting you off in traffic, you are discriminating on the basis of being fat. I'll agree with that, but I wouldn't say that calling one person who pissed me off at a particular moment fat means that I tend to always discriminate against fat people.
  2. Quote:Original post by LessBread Nonsense. Those comedians are acting. The video of Richard's explosion reveals that at first the audience thought he was acting too. It was only after it became clear that he wasn't that people stopped laughing and left the room. I mean completely neglecting Richards here. What I mean is that you are implying that it's -always- impossible to say something negative without subscribing to the negative belief. The comedians on Def Comedy Jam would say otherwise, as would I.
  3. Quote:Original post by davobrosia Not that it matters, because your analogy is invalid. How is it invalid? I'd say it describes very nearly exactly one side of the arguments presented here. Quote:Original post by LessBread Yeah, pretty much. It means that you think she's inferior to you because she's fat and by extension that you think that all fat chicks are inferior to you because they're fat. I'd call that projection. That may be what you'd think before you said something like it, but you can't presume that everyone might think that were they to. Quote:Original post by JBourrie somewhere, deep down (or not so deep), you have tendencies to discriminate against fat people This, too, is debatable. You guys seem to imply that every comedian on Def Comedy Jam, including the white ones, hate all white people.
  4. If some fat chick pisses you off and you call her fat, does that mean you hate all fat chicks?
  5. Hey folks, I'm goofing around w/ collada and 3ds max atm, but I'm having some trouble interpreting some of the data exported. I was wondering if someone here could explain a little of it to me, particularly w/ finding the pivot point. I generate a biped skeleton (no mesh), put it in the base pose, and export it via ColladaMax. Here is a snip of some of the data it exports: <node id="Bip01-node" name="Bip01" sid="Bip01-node" type="JOINT"> <matrix>0.000001 1.000000 0 0 -1.000000 0.000001 0 0 0 0 1.000000 0.542000 0 0 0 1.000000</matrix> <node id="Bip01-node_PIVOT" name="Bip01_PIVOT" type="NODE"> <matrix>0.002427 0 0 0 0 0.002427 0 0 0 0 0.002427 0 0 0 0 1.000000</matrix> </node> <node id="Bip01_Pelvis-node" name="Bip01_Pelvis" sid="Bip01_Pelvis-node" type="JOINT"> <matrix>0 1.000000 -0.000001 0 -0.000001 0.000001 1.000000 0 1.000000 0 0.000001 0 0 0 0 1.000000</matrix> <node id="Bip01_Pelvis-node_PIVOT" name="Bip01_Pelvis_PIVOT" type="NODE"> <matrix>0.121359 0 0 0 0 0.121359 0 0 0 0 0.097087 0 0 0 0 1.000000</matrix> </node> How do you find the pivot point? Is it the translation portion of the main bone node's matrix? If so, then what are the pivot nodes for? The matrices for these pivot nodes are scaling matrices, not translations. Is maybe the translation portion of the main bone node's matrix scaled by the pivot node's matrix? There are lots of permutations. I figured I'd ask around first.
  6. Quote:Original post by LessBread Is it peripheral? I said that sometimes soldiers are out there murdering civilians, not that it was the norm. Unfortunately, Haditha isn't the only incident. There are others: Iraqi police report details civilians' deaths at hands of U.S. troops. The OP's intent and much of the sentiment of this thread is not to support troops in any way, 100% of the time. 100% of the time is not spent killing civilians. You are citing niche examples. They are irrelevant. "You folks act like they're out murdering civilians." "Sometimes they are. Google on "Haditha"." How exactly is this relevant to the OP's topic? So, 0.00001% of all soldiers are murderous and thus criminal. I agree, do not support these, but how does this affect the 99.99999% of all other troops that the OP says we shouldn't support?
  7. That's peripheral, and certainly not the norm. An isolated incident like that by a couple of bad seeds has no bearing on this discussion.
  8. I doubt the OP was talking about Haditha.
  9. You folks act like they're out murdering civilians. The only people they deliberately kill are other soldiers, who signed up to kill for their country in exactly the same way. Soldiers killing soldiers does not a war crime make - it makes a war.
  10. Widescreen and jackson guitars. How can you go wrong? With the taskbar on the right, you see more lines of code. [Edited by - Run_The_Shadows on April 8, 2006 5:46:38 PM]
  11. Not yet, but I sure will soon. I'll contact you through your site then. Rock on, man.
  12. When I say "I work on madden" everyone just assumes I'm lying.
  13. Yes, by "send" I meant properly submit. This is good news, as, from my perspective, the game dev is the easy part. Obscure, do you have contacts w/ the smaller publishing houses?
  14. What if you just send Activision a 100% complete AA game?
  15. My boss and myself at my old job were headhunted just like this. He was first and was offered about a $140k/year position working on virtual machines. I was interviewing for a similar position but turned it down before negotiations. Microsoft is hiring a metric assload of people, this much I know.