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Kryzon

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About Kryzon

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    3D Animator
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  1. Kryzon

    Blender clothing rig problem

    You're using the Nearest Vertex as geometry source and that can be a bit coarse, try changing it to Nearest Face Interpolated, which is basically "the point on the source surface that's nearest to the target vertex" which approximates better. Not saying this will solve the problem, but most of the time you'll want to use this setting.
  2. Kryzon

    Grounded Pointers

    It took me a while to understand the problem shown in issue 11.   That 'short' variable is implicitly signed. Therefore, the maximum value it can have is in the range -32767 to +32767 (0x7FFF). 0xAAAA > 0x7FFF
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