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About cp25stack

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  1. Thanks MJP, that is clear.
  2. Hello, I have some questions about HLSL register which can't find any good reference s on the internet. 1. what is the differencet of register b and c? Are this two lines equivalent (in term of using and binding data) float4 dummy :register(b0) and float4 dummy :register(c0) 2. What is the benefit of keyword Constant Buffer Are these 2 codes eqivalent? float4 v1 :register(c0) // or (b0) and Constant buffer dummy : register(b0) // or (c0)? { float4 v1 :register(c0) } 3. What register that "SetPixelShaderConstantF" bind data to? b or c or both? Thanks
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