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About GenPFault

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  1. It sounds like you're trying to do [url="http://en.wikipedia.org/wiki/Simultaneous_localization_and_mapping"]SLAM[/url].
  2. Making an AI Fun (Space Duel)

    Add some [url="http://en.wikipedia.org/wiki/Gaussian_noise"]noise[/url] to the AI's "observation" of the player's position/velocity and the position/velocity of his projectiles. Perhaps reduce the magnitude of the noise for closer objects (since the AI can "see" them better/more accurately), or to increase difficulty. Great video by the way!
  3. OpenGL Help with threading in OpenGL

    Queue up your loaded bitmaps and upload them to OpenGL on your main thread.
  4. Steal FreeGLUT's [url="http://freeglut.svn.sourceforge.net/viewvc/freeglut/trunk/freeglut/freeglut/src/freeglut_font_data.c?revision=926&view=markup"]bitmap definitions[/url]?
  5. I'm waiting until Mesa supports something more recent than 2.1.
  6. Concave fisheye

    Give [url="http://paulbourke.net/miscellaneous/domefisheye/"]Ye Olde Paule Bourke...e[/url] a try.
  7. Are you executing OpenGL commands on threads that don't have a current context?
  8. hxRender Mirror?

    Was the [url="http://sourceforge.net/projects/hxrender/"]hxRender SourceForge project[/url] down when you checked?
  9. create and compress archive

    There's always zlib-based [url="http://www.winimage.com/zLibDll/minizip.html"]minizip[/url].
  10. What does [url="http://www.mesa3d.org/"]Mesa[/url] say about it?
  11. OpenGL Rendering text with FTGL does not work.

    Are you clearing your depth buffer each frame?
  12. OpenGL Projective Texturing

    Something like this?
  13. FT_LOAD_MONOCHROME doesn't work?
  14. Quote:Original post by ajm113 That background may be too transparent.
  15. SDL_Mixer and Flac support

    Look at config.log, it will list the snippet it tried to compile to determine FLAC support.
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