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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Kisguri

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  1. So yes this is kinda of a spammy post, BUT we have been working on this export option for MMF2 over at Clickteam for over a year and I was FINALLY told to spread the word hence the post, IF in fact you are interested in our game creation tool then please read on, if not then I apologize for cluttering up your peepers with my post! ----- [color=#000000][font=Arial][size=4][background=transparent]Jun 1st, 2012 - Clickteam, developer of video game authoring tool Multimedia Fusion 2, adds XNA export capability as an addon product. The new XNA export module allows users to create 2D XNA games quickly and cost effectively when combined with one of Clickteam’s amazing creation tools, Multimedia Fusion 2 or Multimedia Fusion 2 Developer. With this recent release MMF2 users can now export their projects to Xbox and Windows Phone 7, along with Windows, Java and the existing optional addon platforms of Adobe® Flash® Player, Mac and iOS. [/background][/size][/font][/color] [color=#000000][font=Arial][size=4][background=transparent]Users wishing to develop for XNA will need a copy of the XNA module, Visual Studio 10 or Visual Studio Express, an XNA developer account with Microsoft (annual subscription $99.00), Multimedia Fusion 2 or Multimedia Fusion 2 Developer and a device for testing (such as an Xbox 360 console or Windows Phone 7).[/background][/size][/font][/color] [color=#000000][font=Arial][size=4][background=transparent]Clickteam, developer of award winning software titles such as Klik and Play, The Games Factory and Multimedia Fusion has been providing excellent authoring tools for over 20 years. Multimedia Fusion 2, Clickteam’s latest iteration, is the most flexible, powerful, and full-featured authoring tool available today. With MMF2’s amazing event editor system, users are able to quickly build games or apps without having to learn a traditional programming language.[/background][/size][/font][/color] [url="http://www.clickteam.com/website/usa/create-games-for-xna.html"][color=#1155cc][font=Arial][size=4][u][background=transparent]http://www.clickteam.com/website/usa/create-games-for-xna.html[/background][/u][/size][/font][/color][/url] [color=#000000][font=Arial][size=4][background=transparent]XNA Module regular price is $99.00[/background][/size][/font][/color] [b][color=#000000][font=Arial][size=4][background=transparent]On sale for release limited time only at $79.00, Sale ends July 1st.[/background][/size][/font][/color][/b] Example Games: [b]Megacity:[/b] [url="http://marketplace.xbox.com/en-GB/Product/MegaCity/66acd000-77fe-1000-9115-d80258550ae6"]http://marketplace.x....5-d80258550ae6[/url] [img]http://www.clickteam.com/website/usa/img/pictures/xna-games/megacity-1.jpg[/img] [b]Zombie Racer:[/b] [url="http://marketplace.xbox.com/en-US/Product/Zombie-Racers/66acd000-77fe-1000-9115-d80258550949"]http://marketplace.x....5-d80258550949[/url] [img]http://www.clickteam.com/website/usa/img/pictures/xna-games/zombieracers4.jpg[/img]
  2. Check out this latest News Reel from the Front! News Reel: http://www.youtube.com/watch?v=ZtDLbOQPK6o
  3. Hello all, A new build of DFA is ready for test flights A New Build Just for you: http://www.Gamesare.com/games/dfa/DFA.rar Based on comments and with a little help I present to you a new build of DFA, complete with Dogfights, bombing runs, cockpit bailouts, and flaming debris raining down from the sky. I hope you guys can volunteer as Test Pilots and run a couple of sortie missions. And Of course let me know what you think! info on Game Death From Above Our new Freeware game in development features Aerial Combat, Bombing and some neat flight maneuvers as well as the ability to deploy tanks from your base to liberate cities and bases from the enemy! The game is based in part on Compuscience's 1984 title Sopwith, Which I played for hours on end as a child on my trusty Tandy 1000. Game play consists of eight separate possible mission between four levels you play at any one time, Each missions overall objective is to eliminate all enemy fighters, tanks and defenses and to secure all Cities and Bases for your side. Liberation occurs when you deploy two tanks to a city or base. Once you have liberated a property it increases the number of tanks you can deploy by two. Also if you liberate a base you may use that for landing and refueling. You deploy tanks during a refuel/reload period in between sorties. During Air combat you can use Stalls to you advantage as well as pull of some special aerial maneuvers if you can figure out how to use them. Enemy fighters will do their best to end up on your tail and send some Lead you way, Also Gun emplacements and flak cannons protect tanks and enemy fortifications Combat features: * Stalls * Barrel Rolls * 180 Inverts * Bombs * Gunplay * U Turn maneuvers * Tanks engage other Enemy Turrets and Tanks * Flak Cannons Strategy Features: * Once landed at a base send out Tanks to the left or right * It takes two tanks to capture a enemy base or a city * Bases and Cities add 2 Tanks to your total can have in combat * once you capture a enemy base you may land and refuel their and issue build orders from it
  4. Okinawa Rush Build 5 Beta Test (Dated: 03/25/2009) http://www.Gamesare.com/games/oki/OKIbuild5.zip A new build is available for those whom are interested in playing and giving some feedback, This one fixes some bugs over the initial public testing a week ago. You shouldn't find boxes magically remain after being destroyed, etc. Enjoy!
  5. Thanks again, for taking the time! It's a area I neglect all the time, I dread doing the same to all the text in Incursion another one of our titles ( http://www.theirplanisinmotion.com ) .
  6. If you can note the Grammar errors that would be awesome, Would save a HUGE amount of time, I am actually working on Four titles right now! Three Commercial and this freeware one! Thanks for writing back
  7. Thanks for the comments! Hope I can get some clarifications... A. When you say it feels "hobby" what does that specifically mean? B. Would it help besides eliminating the start over at the beginning of training if I included perhaps a instructor plane that demo's what to do? C. I am not the best when it comes to Grammar, I need to identify those errors and correct! Sorry Thanks again for the comments!
  8. "Hattori Must embark on a Mission of vengeance as he wipes out the Forces of the Black Mantis Clan for transgressions against his family.. Join him" Okinawa Rush, done by the same guys whom worked on Robotopia, Is a good ole Side scrolling Martial Arts Game. we would love to get any comments on the look and feel of the game so far.... Download the Beta Here: http://www.Gamesare.com/games/oki/OKIbuild4.zip Youtube Video is Here: http://www.youtube.com/watch?v=ujRYWJ1_sPk The Story This is the legend of Hattori Yashima - a Karate Grand Master born in the fishing town of Tomari in 1805. He was the last in a long line of gifted individuals who could summon a vast amount of energy and project it in the form of supernatural strength or even spontaneous fire. These Grand Masters only ever used such gifts to defend their home land - Okinawa, one of the Ryukyu Islands south of Japan. Weapons were strictly forbidden there and so the occupants developed incredibly effective forms of self-defence. Hattori began to write a secret training manual, depicting detailed ways of developing the Shinku-Kiai so that the next generation could continue the ancient traditions and these amazing secrets would not be lost. Although Hattori's family were not rich they were content and he often spent time fishing and rock climbing with his young children; Yami and Takuji. Although too young to properly train with Hattori in his martial art, they did observe his daily Katas with awe and respect for their dignified father. It is 9pm and Hattori says his farewells to his wife and children and packs his few things needed for his short stay in Shuri - the royals had requested he come to train the guardsmen there as rumours of strange folk seen around the merchant town of Naha and at the coast-lines are rife. With the promise of riches his family had only dreamed of before as reward, Hattori happily ventures off, unaware that sinister shadows are silently leaping down onto the ground behind him, falling into formations around his home. Hattori arrives at Shuri and bows before the Royals. They had set up a demonstration event for everyone to witness the remarkable powers Hattori has. Shattering a large, ceramic vase ten feet away from himself; using only his kiai shout and blasting stacks of wood to pieces with his supernatural fireball blast. The audience are shocked and very impressed - clapping and cheering wildly. He then begins to recite, reading directly from his manual when suddenly he feels as if someone has stabbed a knife into his heart. Visions flash before his eyes. Something terrible has happened back home. Trembling, he drops the book and stumbles around the room; everyone is concerned and asks what has happened. He simply replies "I must go back... my family are in danger!" He picks the book up, wraps it in cloth and runs as fast as he can through the storm, lightening strikes a tree which falls in front of him but he leaps with supernatural strength over it, fuelled on pure adrenaline and panic. As he comes into visible distance of his old, bamboo house he can just about make out the silhouettes of a dozen or so Ninja leaping from tree to tree away from the scene... Cautiously, he enters the house, suspecting more Ninja to be inside. He soon realises the only person left is his wife, Ayumi - struggling to breath, her throat sliced, slumped against the wall. "They... wanted the manual... Hattori... I love you... bring our children ba.." Hattori leans down and closes Ayumi's eyes, kissing her softly on the forehead and lowers her to the floor. "My love, I promise I will not let our children die." He realises he must morn her death later. Reaching around, he picks the book up from the floor where he dropped it and utters to himself: "So, they want the secrets of Shinku-Kiai so badly!? I WILL DELIVER THEM PERSONALLY!!!! In this inhuman rage his hands ignite, instantly setting the manual on fire. The ashes float to the floor, as Hattori walks, intently out of the house - the door burns and melts around him as he passes through it... [url=http://gamesare.com/games/oki/oki.htm]http://gamesare.com/games/oki/oki.htm[/url] The Game Okinawa Rush Aims to be a 2d Side Scrolling Action fighting fest, with tons of moves and unlockables, set over various areas of Okinawa. Screenies Thanks for taking the time to read and look forward to your comments... [Edited by - Kisguri on March 19, 2009 3:07:50 PM]
  9. Death From Above Our new Freeware game in development features Aerial Combat, Bombing and some neat flight maneuvers as well as the ability to deploy tanks from your base to liberate cities and bases from the enemy! The game is based in part on Compuscience's 1984 title Sopwith, Which I played for hours on end as a child on my trusty Tandy 1000. Game play consists of eight separate possible mission between four levels you play at any one time, Each missions overall objective is to eliminate all enemy fighters, tanks and defenses and to secure all Cities and Bases for your side. Liberation occurs when you deploy two tanks to a city or base. Once you have liberated a property it increases the number of tanks you can deploy by two. Also if you liberate a base you may use that for landing and refueling. You deploy tanks during a refuel/reload period in between sorties. During Air combat you can use Stalls to you advantage as well as pull of some special aerial maneuvers if you can figure out how to use them. Enemy fighters will do their best to end up on your tail and send some Lead you way, Also Gun emplacements and flak cannons protect tanks and enemy fortifications Combat features: * Stalls * Barrel Rolls * 180 Inverts * Bombs * Gunplay * U Turn maneuvers * Tanks engage other Enemy Turrets and Tanks * Flak Cannons Strategy Features: * Once landed at a base send out Tanks to the left or right * It takes two tanks to capture a enemy base or a city * Bases and Cities add 2 Tanks to your total can have in combat * once you capture a enemy base you may land and refuel their and issue build orders from it Download now! Http://www.gamesare.com/games/dfa/DFAbuild37.exe We would love any comments, suggestions or bug finds from the fine folks at Gamedev.net. And we hope you enjoy the game! Screenies (More info at http://gamesare.com/forums/index.php?board=33.0)
  10. Disclosure Begins.... 01:50 Hours Downed UFO Salvaged and place upon transport heading for SWG (Secret World Government) Island research Base, Commander you mission upon receipt of these materials is to reverse engineer as many possible technologies while defending your research efforts from Alien Incursion, Intel suggests Alien presence increasing and high likely hood of retrieval attempts of the downed UFO, defending this project at all costs..... View the Teaser Trailer Here Gamesare Studio's Incursion Blends Arcade action elements of classics like Missile command and classic static shooters, with strategy and technology development, manage your base by day and defend it at night using the technologies you unlock. Shoot down High Altitude UFO's and then recover the wreckage to further your research program. Research is conducted in one of four categories, Advanced Science, Alien Materials, Energy Manipulation and Generation, And Exo Biology. Depending on the order that you increase your knowledge in this categories determines which new technologies you have access to. Like the Zero Point Barrier which during Night phase combat will create A island wide shield protecting the base from most incoming fire, or the Graviton Generator which generates a small gravity well above the island trapping enemy ships in it's wake, as well as 24 other buildings... During the night phase you must manage your offensive and defensive weaponry switching between the two to shoot down incoming enemy fire and eliminate UFO's that seek to recover their downed crafts. The "Greys" will even attempt to abduct personnel which if successful can render a building unmanned and therefore non functional. Make sure during combat that your protect your power generating systems or risk suffering a power loss which can cripple your whole bases operations. After the Night phases you will have opportunities to further your research and get bonus stats through Mini games such as, Autopsy, Air Traffic Control, EXO Data Hacking, Debris Recovery, Interrogation and many others, It is also possible in the wee hours of the morning that the Secret World Governments listening posts might detect a High Altitude UFO which you can attempt to intercept, Shoot Down, and recover through a Strategic Combat mode.. As Base Commander will you be able to unlock their technology in time to defend the planet? Developer Notes.... Being our 14th game in house we have worked on and one of our largest projects, I really want to get this one right, Most of our other titles with the exception of Robotopia for the most part have been clones for various Clients, Incursion is truly my first wholly self developed creation and thus we want the opinions of the good folks here at Gamedev.net to ensure it is as much a potential commercial success as a example of the Art form of Game development. As with all our titles it is developed using Clickteam's Multimedia Fusion 2 tool. And has been in production off and on for over 2 years between other projects (Paying ones lol). Soon we will have a open beta but in the mean time I am asking for some brave volunteers to become closed beta Testers. If interested please let me know! I Look forward to your comments!!! -Kisguri Their Plan is in Motion www.Gamesare.com www.Fusion2Developers.com
  11. Cool thanks for the comments, Keep in mind Online play is completely Free!
  12. Welcome to Planet Robotopia! Hello Folks, We would love to hear any Input you might have about our New Game "Robotopia". Let me know if you enjoy the online, side scrolling, Mech piloting, Laser sword slashing, Old school Platforming, Neo Retro Goodness that is Robotopia! Kisguri of Gamesare Studios --SCREENSHOTS AND DOWNLOAD http://www.gamesare.com/RoboInstall.exe Ordering Info --THE GAME Robotopia is an all action, fast paced shooter that takes you online to stage epic battles that span across a beautiful multi-scrolling world. Here you can play flag games where players battle to hold points across the landscape. Or play as bounty hunter where allegiances can be made as players fight for robo currency. Either way you are going to be caught up in some intense action making strong allies and fierce enemies! If going online immediately seems a bit daunting, get stuck into the one player game that is designed to train you in the art or robo destruction. Here you will meet a variety of drones and soldiers who will test your skills and increase your robot's performance through an RPG style experience system. Through the stages you will realize there are many moves to master such as the teleport technique and the deadly and spectacular energy blade that can deflect your enemies bullets as well as cause some serious cutting damage. --FEATURES All versions get -Fast, playable and chaotic; massive online or single player gaming! -Fully upgradeable and totally customizable robots grow with your skill level! -A beautiful world of unique style and immense detail! -Highly compelling puzzle game which rewards players with gold. -Shop allows players to purchase formidable and tactical weapons. Upgrading to Full Version gets -Super-Bombs that inflict lasting, status damage to enemies! -Take on all 1P missions and defeat the bosses for Gold! -Several varied worlds to explore with more to come! -Obtain more customisable items for your robot! -Build a Robot to unlimited levels of power! -free upgrades for every player (New patches including New Levels, etc) --MORE INFO The demo is free to download, you can play the single player mode intill you Robo reaches Level 10 at which point the game resets, You can also play Online for 30 minutes before the game resets, Help Support this game but registering yours for 17.95 to get access to all the upper levels, powers, Weapons and all the online boards for as long as you fragging want to! Visit www.Gamesare.com to Register your copy now! Directed by........ Steve Miller & David Miller Concept, Programming, Sound Effects, Music........ Steve Miller Concept, Design, Graphics, Level Design, Animation........ David Miller Produced by........ Gamesare Studios