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andy maddison

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About andy maddison

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  1. Is anyone doing PS3 development using a PC running Vista? Do all the tools work ok? Thanks.
  2. andy maddison

    load bmp and save as compressed dds (dxt1)

    Ok, figured it out. Usage needs to be 0, and pool is D3DPOOL_MANAGED.
  3. I'm trying to do something which I thought would be simple. All I want to do is load in a bmp image and save it back out as a dxt1 compressed dds image, but the save function call is failing (D3DERR_INVALIDCALL). result = D3DXCreateTextureFromFileEx( pDevice, "c:\\wiiart\\txd\\128x128x32.bmp", D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, &imageInfo, 0, &pTexture); result = D3DXSaveTextureToFile( "c:\\wiiart\\txd\\saved.dds", D3DXIFF_DDS, pTexture, 0); Can anyone help? Cheers.
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