Advertisement Jump to content
  • Advertisement

andy maddison

Member
  • Content Count

    55
  • Joined

  • Last visited

Community Reputation

122 Neutral

About andy maddison

  • Rank
    Member
  1. Is anyone doing PS3 development using a PC running Vista? Do all the tools work ok? Thanks.
  2. andy maddison

    load bmp and save as compressed dds (dxt1)

    Ok, figured it out. Usage needs to be 0, and pool is D3DPOOL_MANAGED.
  3. I'm trying to do something which I thought would be simple. All I want to do is load in a bmp image and save it back out as a dxt1 compressed dds image, but the save function call is failing (D3DERR_INVALIDCALL). result = D3DXCreateTextureFromFileEx( pDevice, "c:\\wiiart\\txd\\128x128x32.bmp", D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, &imageInfo, 0, &pTexture); result = D3DXSaveTextureToFile( "c:\\wiiart\\txd\\saved.dds", D3DXIFF_DDS, pTexture, 0); Can anyone help? Cheers.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!