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Jazonxyz

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  1. GameMaker is a good start if you plan on going more into the role of a designer.   If you want to go into the role of a programmer, then a programming language like C/C++ with SDL/OpenGL/DirectX would be a better choice.
  2. Starcraft 2 has an interesting Editor where you can design maps for multiplayer, games for the arcade, or even levels as it if were a single player mission.  I highly suggest looking into it!
  3. I use a Dell insprion 17 7000.   It has everything you want but twice the RAM, and twice the HDD space.   Fits right into your budget too :D   I have an older model, and I've had some issues with it, but make sure you get a cooling pad to use when your gaming on High graphics settings.
  4. You can use C++ along with SDL to make video games.  Why don't you private message me?  I can help you make a Pong game using C++/SDL, and you can go from there :)
  5.   Definitely!  It shouldn't be longer than a week or so!     Actually, I would prefer it if you add a SDL Net chapter as an appendix for those who are really interested in it. All beginner's books started out very nice, but they just end the books at a point when the reader wanted to learn more features in the intermediate levels (not advanced, just slightly harder than novice).   Or maybe a primer of chapters in which multiplayer games will have to touch up on later in the development. I do know, that books covering SDL of related libraries (images, audio, network, etc.) is really hard to find.     If it helps, I can make a tutorial and upload it to my website.  I'm planning on doing chapters that I didn't put into the book for one reason or another :)
  6.   I know there will be digital formats (there already is a Nook version) but I'm not sure if there will be an Ibooks Store version.  I'll be the first to let you know when I find out!       Definitely!  Just send me an email at jazon-yamamoto.com.  I believe in giving consumers the product they paid for!       I'm anxious to share it as well, but I want it to look nice before I share it.  My programmer art is getting better, but I still have a long way to go!       Thanks!  I appreciate it.  It is available for Nooks as of right now, and it will be available in retailers and Amazon within the next week.  You can already preorder it on Amazon.  And I actually don't cover SDL Net.  This is a book targeted towards beginners, and unfortunately, a networking chapter would have been beyond the scope of the book.
  7. It depends...   Can you tell us more about your experience (games you already made), and the direction in which you want to take the game (will it be a mobile game, or a desktop game)?   You can use DirectX/OpenGL if you plan on doing a large project, or you can use SDL if you want to do something a little more simple.  SDL with OpenGL is always an option as well.
  8. Hi,   My name is Jazon Yamamoto, and I started my game programming career here at Gamdev.  I started programming games when I was 13 and did so as a hobby ever since (I can't believe it's almost been 10 years!).  I even submitted an image for Image of The Day once.  You can find it here.  Its the left most image on the second row.  I submitted this when I had been coding for a year.   I haven't been active in these forums for a long time now, but I still get nostalgic when I come here.  This is where i learned everything I know from many different posters that came and went throughout the years.  This is also where I drew my motivation whenever I lost interest in programming.  Among my favorite community members is Stompy9999.  I love his games!  He would upload them to the GD showcase, but I eventually lost track of him.  Anyway, I completed my first professional project, and I would like to share it here with you guys.   I wrote a book titled The Black Art of Multiplatform Game Programming.  This book covers beginner/intermediate level C/C++ game programming on Windows/Linux using SDL, and it will release on April 16, 2014. I had lots of fun doing this, and learned ALOT. This is pretty much the biggest thing I've done in my life so far!  I would like to thanks you guys for being awesome and guiding me through my journey, and I hope I can guide you guys as well.  Right now, I'm working on a space exploration indie title.  Don't want to reveal too much, but I'll let you guys know when that's done as well ;)
  9. This is exactly what I wanted to hear.  Now, do you have any books you recommend on the subject?   I'm also interested in learning good programming practices and coding standards.
  10. I don't know where to start and I cannot use another language.  I want to learn C# for tool programming to land an internship next summer.   This internship would require me to know how to make simple GUI tools with C#.   Where should I start?  I know C/C++, Java, PHP, so learning a new language isn't a big deal.  I also know about game development and graphics programming, so I'm not a complete beginner.   The problem is that with C#, I can choose from Winforms, WPF, and a few other alternatives.  There are pros and cons to each, but I just want to make simple tools.   I would like to be able to create a clone of MS Paint for example.  So what do you guys recommend I do?   Is there a good book on C# GUI programming?  Which library should I use?   Remember that I have to make professional looking tools and professional looking code to land that internship.  I would ideally like to use the C# library that is most ubiquitous for tool programming in the game development industry.
  11. Ive created a 2d engine in opengl but I have a problem. The textures I render come out blurry. Im running on an old GeForce MX2 and further upgrade of hardware is not possible. I use gluBuildMipMaps for uploading textures. How can I make textures come out with pixel perfection?
  12. How do I stop a window from closing when the user clicks the [x] button in the upper right corner? Im using c++ and win32. Im basically trying to inform the user that he is closing the application and give him a choice of saving, not saving, or not closing at all. Thank you in advance.
  13. Any advice on programming tabs? I cant even find msdn documentation for that one. Im pretty much starting from scratch on tabs since I've never inmplemented them.
  14. Thanks all of you, thats really useful
  15. Ok, Ive been coding at a pretty good pace until I hit a bump. How do I make scrollbars in my window? Im using regular C++ Win32. I know its easy to do in VC++.NET but I gotta do this the hard way. Does anybody know where I could find a good C++ gui tutorial on scrollbars?