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saimo

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Everything posted by saimo

  1. HUENSION HIT STEAM It has passed a long time since the original release, but Huenison has just landed on Steam, and this is quite good news for the following reasons:  * who bought the game from any other place has been assigned a free Steam key;  * the game has been enhanced further since its original release, and now benefits from the improvements listed below;  * for a whole week the game can be purchased with a whopping launch discount of 20%! Steam gamers will not only experience the excitement of the game itself, but will also be able to collect: * 14 achievements; * 5 trading cards; * 6 badges; * 5 emoticons; * 3 backgrounds. Moreover, they can also get hold of the AmigaOS 4 version as a freely downloadable DLC.     https://www.youtube.com/watch?list=PLTcu31bC_SYlKzlHJZ3kX-NC3nNHak0-y&v=1V6be4P3wlE     NEW FEATURES * Added ALL LEVELS bonus. * Added 5x CRT dots mode. * Added screenshot feature (press [PRINT] to take screenshots). * Gave Huenison's face a different color at each interlude.   BUG FIXES * Reworked video initialization:    * allowed running in window on 16-bit screens;    * worked around libSDL 1.2.13 bugs on AmigaOS;    * handled case of no resolutions returned by SDL_ListModes(). * Worked on disturbances upon level completion:    * fixed disappearing of BADLINES;    * ensured that disturbances are never generated again after being disabled. * Activated BADLINES sound effect in FACE-OFF level. * Added fixed channel for speech to avoid it being interrupted. * Fixed surface leak in wiper cleanup. * Changed timing check of intro, so that, even if auto-pause kicks in, still the menu becomes active as soon as the speech ends.   OTHER IMPROVEMENTS * Moved RESTORE bonus notification to when it is achieved. * Moved hiscores saving to after player name is entered for more robustness. * Re-rendered final speech sample with two additional laughs. * Made audio halt immediately when pause is entered. * Redesigned icons. * Updated/improved notices/instructions/manual. * Made a minor optimization in menu. * Made other minor changes.   ABOUT THE GAME Inspired by a variety of classics including Arkanoid, Space Invaders and Tetris, Huenison is a frantic-paced hybrid of shoot 'em up and colour-matching puzzle game presented in neo-retro, unique visual styles. Piloting a small mobile cannon back and forth across the bottom of a well, you must cycle through your six coloured beams, firing at the descending onslaught of corresponding coloured bricks. Missed shots bring the deadly zapper closer to your cannon, and missed bricks raise the ground they touch. With 25 levels, multiple boss battles, 9 different game modes, kick-ass chiptunes and a ludicrous variety of brick types, Huenison is all about racking up bonuses and score chaining. Your goal? To achieve the top position on the online highscore table and, while at it, to save the world!   website Facebook page Steam page    
  2. Hi everybody, yesterday it was the 5th anniversary of BOH and I could not find a better way to celebrate the event than releasing a brand-new edition that majestically closes the incredible evolution the game underwent since its original release. The 5th Anniversary Edition:  * includes all the updates released previously;  * reworks the video modes handling (full screen by default; window on 16-bit screens allowed; more robust; etc.);  * adds the CRT and LCD pixel modes;  * adds the 5x zoom;  * adds 5 new missions, bringing the total to a massive 60;  * assigns the pause to the [ESCAPE] key (instead of a specific key), which thus no longer causes the immediate abort of the current mission;  * reworks the menu controls (more keys; do not depend anymore on the in-game controls configuration);  * adds the emergency configuration reset (assigned to the key [F12]);  * adds the screenshot functionality (assigned to the key [F1]);  * makes quitting by means of [ALT]+[F4] available on all platforms;  * sets the default URL for records submission to http://www.retream.com/BOH (it is no longer necessary to specify such URL manually in the configuration file);  * replaces the copy code with an email address for the records submission;  * updates the manuals;  * applies many other optimizations/changes/fixes, for more performance, polish and robustness. It comes on a new CD image that contains:  * the AmigaOS, AROS, Linux, MacOS and Windows versions;  * universal installers that can install the game from scratch or update any previous version;  * the soundtrack (CD-quality audio files and print-quality jewel case materials). It is now available also from IndieGameStand*, besides Desura*, Gameolith* and, of course, the official website. Users can download it for free from http://www.retream.com/BOH/download.php?ID=code (where "code" is the personal copy code). The demos have been updated to reflect the changes. *Please note that it might take a few days before the updated version appears on these shops. Website: http://www.retream.com/BOH Facebook: http://www.facebook.com/bohthegame Twitter: http://twitter.com/bohthegame Desura: http://www.desura.com/games/boh IndieGameStand: http://indiegamestand.com/store/870/boh Gameolith: http://www.gameolith.com/game/boh/ GameStop: http://www.impulsedriven.com/boh
  3. Hi all, I would like to present BOH, a commercial, 100% indie game I released for AmigaOS, AROS, Linux, MacOS and Windows. BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action. You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes. With BOH the fun never ends: new missions and themes can be added anytime and you can even create your own! BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different gaming experience. The game features: * immersive & thrilling gameplay; * 44 missions + 11 secret missions to unlock; * missions divided in 5 levels of difficulty; * multi-phase missions; * multi-floor battlefields of any size/shape; * mind-blowing puzzles and deadly traps; * many and varied power-ups; * several different kinds of enemies; * hand-pixelled 2D graphics; * real-time field of vision and lighting; * atmospheric audio and rich soundtrack; * 7 themes; * online world standings; * possibility of creating missions and themes; * Danish, Dutch, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations. BOH runs natively on AmigaOS, AROS, Linux, MacOS and Windows. It comes as a shrink-wrapped DVD box containing a pressed CD-ROM and a 24-page color printed English manual, or as a downloadable ISO image. Website: http://www.bohthegame.com Facebook: http://www.facebook....BOH/99598418583 Twitter: http://twitter.com/bohthegame I'll gladly answer any question. Thanks for the attention and enjoy!
  4. saimo

    Huenison released

    Hi all,   I've just released a hectic arcade game and I'm here to let more people know - the feedback I'm receiving is very positive, so chances are that you might like the game as well I'll be glad to hear what you think about it.     Putting together elements from Arkanoid, Decathlon, Dyna Blaster, Impossible Mission, Oil's Well, Pac-Man, Pang, Qix, Slam Tilt, Space Invaders, Tetris and Vital Light, Huenison is a frantic-paced hybrid of shoot 'em up and colour-matching puzzle. All in retro visuals and synthetic sonorities that recall the revered Commodore 64's SID chip. Piloting a small mobile cannon back and forth across the bottom of a well, you must cycle through your six coloured beams, firing at the descending onslaught of corresponding coloured bricks. Missed shots bring the deadly zapper closer to your cannon, and missed bricks raise the ground they touch. But this is just to begin with.     With 25 levels, 9 different game modes, kick-ass chiptunes and a ludicrous variety of brick types, Huenison is all about racking up bonuses and score chaining. Your goal? To achieve the top position on the online highscore table and, while at it, to save the world!   Almost two years in development, Huenison was designed and coded for AmigaOS 4 and Windows, and has also been tested and proven to run on Linux and MacOS through Wine.   The demo gets you about a fifth of the full game for free, just enough to give a taster of the retro-gaming chaos to follow!   As of the 12th of July 2013, the game is on sale as a digital DRM-free download from RGCD, at the bargain price of £2.99.   website (with demo and trailer video) Facebook page Mod DB page RGCD store developer interview
  5. Hi all, I'd like to let you know that, thanks to the warm and positive feedback received, today I have released the BOH soundtrack, in a deluxe package prepared with the same meticulous care that characterizes BOH throughout. The package contains: 18 tracks (6 menu tunes, 6 failure jingles and 6 success jingles, for a total of over 11 minutes) in CD quality; a print-quality, jewel case-format, 8-page booklet which accompanies the reader on an aural journey through the mazes of BOH; a print-quality, jewel case-format, double-sided inlay; a color serigraphy for high-quality CD stickers and pressed CD labels; a black-and-white serigraphy for LightScribe labels. Everybody can download the soundtrack for free from http://www.bohthegam...downloads.html. [size=2](Note: the picture is only a mockup of how a real CD would look like.)
  6. Hi all, a long time has passed since the last message, but, in the meanwhile, I released 6 more updates which enriched the game even further. Now, since the latest update - the 15th, released on BOH's 3rd birthday - is also the final one, I thought I'd better let you know Instead of reporting here the list of changes of all the updates, I guess it's better if I give the final features list (which I reported also in the initial post of this thread): * immersive & thrilling gameplay; * 44 missions + 11 secret missions to unlock; * missions divided in 5 levels of difficulty; * multi-phase missions; * multi-floor battlefields of any size/shape; * mind-blowing puzzles and deadly traps; * many and varied power-ups; * several different kinds of enemies; * hand-pixelled 2D graphics; * real-time field of vision and lighting; * atmospheric audio and rich soundtrack; * 7 themes; * online world standings; * possibility of creating missions and themes; * Danish, Dutch, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations. The updates can be downloaded for free from the DOWNLOADS page of the official website at www.bohthegame.com. The demos have been updated to reflect the changes.
  7. Back in 2007, a game was born from a rib of BOH, when the latter was in early state of development: its name was KOG. After a month or so of development, it got released. Lately, during the development of the latest update of BOH, something convinced me to update those parts of code that KOG had originally imported from BOH and that, in the meanwhile, have improved a lot. Bad move: I found myself heavily reworking the whole game :o Eventually, the game was brought to new heights and it is now available for free to everyone who feels like getting mad at me ;) Enjoy! :) KOG homepage
  8. Hi all! Could 2010 be devoid of surprises for BOH players? Of course no ;) Today sees the release of update9, which: * adds secret missions, i.e. missions that remain hidden until one or more other missions are completed; * reworks hidden passages so that they follow the orientation of barriers and are / can be perfectly unified with them; * re-adds trembling to fixed lights; * improves video modes suggestions by indicating also the optimal zoom factors; * forces recalculation of global time also when 0:00; * retouches themes; * improves missions "getting started" and "unequal alternatives"; * fixes mission "watch your step!" (it had been left in a test/altered state); * fixes pits near barriers (in some cases they may have looked weird); * adds two new missions; * adds the latest expansions; * updates the manuals; * applies various other changes. The update can be downloaded for free from the DOWNLOADS page of the official website. The demos have been updated to reflect the changes. Please also note that, on this occasion, all the other update packages have been reworked: besides better installers/updaters, they now include also all the expansions, so that it is no longer necessary to install the latter manually.
  9. Dear developer friends, to celebrate the end of the year that has seen the birth of BOH, the collection of expansions grows with a brand-new, claustrophobically oppressive theme: "underground". The theme can be downloaded for free from the DOWNLOADS page of the official website. This is also a good occasion to present the Instant Reward Initiative: graphic artists have the chance to get a free copy of BOH! For details and to take part to the initiative, please surf to the official thread on Mod DB. Happy New Year! [Edited by - saimo on January 26, 2010 9:59:45 AM]
  10. Ho ho ho! saimo Claus is back with more gifts! Just a week has passed since the offer The Christmas BOH Under The Tree presented in the previous post begun. Well, given the requests received from less lucky countries, given the way sales have increased and given the fact that the publisher and I want more and more customers to be able to enjoy the full, physical product, the offer has been pushed even further: the price of the boxed version of BOH has been set to exactly that of the digital version - a shockingly low EUR 7.50*! - and who bought the digital version is given the possibility of receiving the physical package at home by paying just the postal expenses*! I really hope this will give more people a chance to have fun with BOH :) *VAT excluded [Edited by - saimo on December 14, 2009 7:34:53 AM]
  11. Hello, I've hopped into my Santa Claus costume to bring news about what most likely is the last update of the year: update8 is available right now. It is a minor service release that: * fixes the handling of sparks colors (did not take into account the platform pixel format, so on some machines colors could look wrong); * fixes the disappearance of enemies when hit (happened only in the MacOS version, due to a missing assignment); * fixes a few errors in the Spanish translation; * makes some minor changes to the user's manual. The update can be downloaded for free from the DOWNLOADS page of the official website. The demos have been updated to reflect the changes. [Edited by - saimo on December 7, 2009 11:14:11 AM]
  12. Hello fellow developers, quite simply, let me inform you that today BOH becomes even richer thanks to the update which has just been released. More specifically, update7: * adds one-way passages; * adds flying enemies; * changes the functioning of teleports: weapons are not inhibited anymore; enemies are not scared away anymore; the activation wait is shorter; enemies are destroyed if they touch the character during teleporting; * improves the visual feedback of hits in theme "vectors"; * increases the intensity of shot lights; * fixes some minor glitches in the themes "C64", "default" and "vectors"; * adds the mission "skill challenge"; * retouches several missions (also making use of one-way passages); * adds the Norwegian translation; * re-assigns some map characters for an even more logical arrangement and, therefore, an easier development of missions; * adds graying-out of the menu interface when another application gets the focus; * extends/improves the manuals; * applies some other changes/optimizations. The update can be downloaded for free from the DOWNLOADS page of the official website. The demos have been updated to reflect the changes. As usual, enjoy! ;)
  13. Hi everybody, just a quick note for those who, besides developing, like playing: a free contest revolving around BOH is going on right now - full details here. (Many thanks to jbadams for allowing me to post this.)
  14. Hi all, it's about time for another update, isn't it? ;) update6 is now out and brings the following changes: * makes the game run natively on AROS (requires an x86 CPU); * optimizes and improves the field of vision calculation; * optimizes and improves the lights casting; * makes some explosive objects cause chain explosions; * fixes a few minor bugs; * adds a new mission; * improves/extends the manuals; * applies some other changes. The update can be downloaded for free from the DOWNLOADS page of the official website. The demos have been updated to reflect the changes. [Edited by - saimo on October 12, 2009 4:37:38 AM]
  15. Hello, I'm back with the usual piece of news ;) For even more retro goodness, BOH gets a new theme inspired to vector graphics. The theme can be downloaded for free from the DOWNLOADS page of BOH's website.
  16. Hi all, I'm having so much fun with BOH that it looks like I can't stop producing updates ;) Here's what update5 does: * replaces low obstacles with traps (f.ex. the pools of the theme "default" cause damage to the shield); * adds dynamic sound to traps animations; * adds acoustic feedback to shield discharges; * improves the sound engine policies; * simplifies and improves the automapper colors (dangerous places are indicated more clearly); * increases the precision of and optimizes sprites rendering; * removes pits borders along (transparent) barriers; * refines video modes suggestions; * removes the sort-by-name option; * converts the characters set of themes to full ISO 8859-1; * retouches the themes graphics slightly; * improves the terminology; * reworks some internal aspects of missions and themes for easier development of expansions; * fixes the handling of alphachannel-less sprites (this bug had no practical consequences because no theme used such kind of graphics); * adds a new tutorial mission; * updates and improves the user's manual; * applies some other changes. BOH owners can enjoy the update by downloading it for free from the DOWNLOADS page of the official website. The demos have been updated to reflect the changes. Enjoy!
  17. Hi everybody, I thought that maybe somebody here might be interested in the fact that the developer's manual - which allows to create missions, themes and translations - has been finished. As usual, it can be downloaded from the DOWNLOADS page of the website (direct link). Have fun!
  18. Hi all, quite fittingly, after 4 months since the original release, update4 is made available ;) Specifically, this update: * makes the game run natively on Linux (requires an x86 CPU, SDL 1.2 and SDL_mixer-1.2); * avoids the restart of the whole program upon theme change (very useful when playing in full screen, as the monitor does not need to re-sync); * adds themes randomization options; * adds the "USE ENHANCED WEAPONS" option (makes killing enemies easier); * slows down the blinking of the automapper direction indicator; * adds video mode suggestions; * fixes a minor bug in the zoom selection handling (in rare cases it could cause an illegal memory access); * fixes bad centering at 4x zoom (a couple of parentheses were missing); * links the AmigaOS version to the latest SDL; * links the Windows version to a fresh build of the custom framework (by mistake an outdated framework had been used with the consequence that, on some machines, input handling was partially broken); * includes some graphical retouches to the themes "castle" and "warm"; * adds synopses to the phases of the mission "tougher and tougher"; * updates and improves the user's manual; * improves some translations; * applies some other changes. BOH owners can enjoy the update by downloading it for free from the DOWNLOADS page of the official website at www.bohthegame.com. The demos available on the same page have been updated to reflect the changes. Enjoy!
  19. Hi everybody, in the hope that this may make somebody happy, I'm back to announce that the popular demand for a digitally delivered version of BOH has been met by making the ISO image of the CD-ROM available for download at the reduced price of just EUR 10.00. Customers will be entitled to buy, at any time, also the physical product by paying just the price difference (EUR 2.50) and the postage. Moreover, the direct purchase of the boxed version, which continues to be available at the usual price of EUR 12.50, will give immediate access to the downloadable image. The image contains the most up-to-date versions for AmigaOS, MacOS and Windows, as well as all the expansions released to date. (Prices do not include VAT 20%.) http://www.bohthegame.com
  20. Hello, this time around I'm happy to announce that BOH continues to improve with update3, which: * adds a direction indicator to the map; * allows to create chains of teleports of any lenght; * allows to specify the ambient illumination on a per-floor basis (several missions have been modified to take advantage of this); * allows to add (optionally localized) synopses to missions; * takes note of the total playing time of each mission and of the whole game; * allows to restart the last failed mission without returning to the menu; * adds support of joypad axes; * allows to confirm/reject the name entered by means of joypad buttons; * adds [ALT]+[F4] support (Windows only); * fixes the countdown ticking (the sample was not played when the time limit was less than 1 minute); * improves/updates the user's manual; * applies some other changes. The update is available for free download on the DOWNLOADS page of the website. Also note that the demo has been updated to reflect the changes as well. saimo [Edited by - saimo on June 29, 2009 5:03:10 AM]
  21. Hello, I'm back again to let you know that another additional theme for BOH has been released: "castle" turns you into a knight who has to explore the dark recesses of infested castles and, with his magic gauntlet, defeat the dreaded Evil Masters. The theme can be downloaded for free from the DOWNLOADS page of BOH's website and is included also in the demo. saimo [Edited by - saimo on June 19, 2009 5:38:44 AM]
  22. Hello developers, since this is a development-oriented site, I hope I'm bringing a nice piece of news to you: Mark Ashley has just released a nice editor that allows the creation of new BOH missions! You can find all the details in his announcement on Amiga.org. Many thanks to Mark, I hope his hard work will be rewarded with lots of new missions! saimo
  23. Hi everybody, I'm here once again to inform you that yet another version of BOH's demo is available. This update brings 4 new tutorial missions and the preview of the "castle" theme. You can download it from the DOWNLOADS page of the website as usual. Enjoy, saimo
  24. Hi everybody, another quick update to inform the curious ones among you that the first draft of the developer's manual is now available for download on the DOWNLOADS page of the website. At the moment it covers only the creation of missions, but the rest is already being worked on. This release allows who wants to make his own missions to get started without having to wait any longer and, at the same time, will be useful to see what needs to be changed/clarified/added (so, please, do not hesitate to give feedback). Enjoy, saimo
  25. Hi all, just a quick note to to say that also the MacOS version of the demo is available now on the DOWNLOADS page of the website. saimo
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