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knighty

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About knighty

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  1. knighty

    Position from Depth

    You are right. Sorry, I haven't read the last reply of Endemoniada and found it quite strange that FarZ is hardcoded in the shader.
  2. knighty

    Position from Depth

    If you divide your linear depth by FarZ, why don't you multiply the reconstructed depth by the same value?
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