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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Divine_Hope87

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  1. Ah, thanks for the information! Do you know when a compiler and a regular text editor may be advantageous over an IDE? Such as for certain type of projects, situations, etc. I think I'm pretty aware of the pros of an IDE, now I just need pros of using just a compiler and editor. This is for a class I have in which we are suppose to question "experienced" people in our field and ask them specific questions--so more focus on the cons of an IDE and pros of the other environment-type would be prefered. Thanks for all the answers! And I guess this wasn't too wrong of a spot for this topic.
  2. Hello, I am new here and not sure this is the correct place to ask, but it seemed to be the most fitting... I was wondering if someone can describe a quick overview of writing code in a compiler environment and that of an IDE. I am somewhat familiar with working with IDE's to make simple programs, and have a small idea of how using a compiler and text editor works, but beyond that I am unsure. I would also like to know the advantages and disadvantage of both methods of programming, and how one can benefit certain programs or programming situations over the other, such as in game programming. From what I've gathered, using just a compiler makes for easier portability, as well as stronger and more language support. I've also heard it takes a while longer for a certain language to get an IDE for it, because one has to develop debuggers and other IDE tools for it. Anyways, if this is the wrong place, sorry! Hopefully you can move or delete it.