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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Naaga

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  1. Quote:Original post by Raduprv Quote:Original post by Chris81 I know a couple, they have AIDS now. Admittedly, that is a different situation, but any number of reasons could exist as to why it would devastate a young male. They got AIDS most likely because their parents and teachers didn't educate them on sexual stuff, such as the proper usage of a condom.So they should blame their parents? Quote:Quote: Remember, this was a CATHOLIC school, which involves religion. Many religions teach that pre-marital sex is wrong, including Catholics. As Stonicus pointed out, hormones raged and the young boy did the nasty with Mrs. Geisel. However, if he were to then suddenly (and of course, unlikely) have a change of character and wish to submit himself to Catholicism, become a priest, or a member of another religion, he could be going to bed every night with shame and regret. Mrs. Geisel put him in that position. LOL So it is HER fault that she opened her legs? Did she force him to have sex with her? If so, how? Yeah, let's blame others for our problems.So we shouldn't blame others?
  2. Quote:Original post by aleclair You can write everyone off, but then you'll be stuck being friends with only the occaissonal person who makes a special effort. I'll vouch for that. I spent years writing everyone off. And I was miserable because I had no friends at all. I was waiting for people to make "special effort" so I knew they were really interested in me. Now I'm in a similar boat as Maega; I want to learn people skills but don't know where to start. The first thought I've had that I think is pretty good is to try and make people smile. If they smile when they're around you they're more likely to want to be around you again. So know I'm trying to figure out how to do that. I also agree with what others have said about listening. I've been in so many situations where I just try and think of something to say and end up not saying anything at all. But when I start really listening comments just pop into my head and they're usually pretty well received.
  3. Quote:Original post by Foobar of Integers Really... Let me go get a beaker of my blood and some hydrogen peroxide... Actually, I'll go ask my neighbor for some of his blood. The best way to ask for something like that is with a knife.
  4. Hydrogen peroxide is actually an acid that dissolves your flesh away.
  5. Mario, Bowser, and Donkey Kong are beefy in there own ways... or Kirby! Kirby's round!
  6. Quote:Original post by Matthias Lange Quote:Original post by MrWeet Quote:Original post by Snaily Quote:Original post by MrWeet Clicky. Completely empty, except for the computers driving it. Computer controlled subways with no drivers are on the way too, I bet. What do you think of "humanless driving". In Paris, one of the subway lines (14?) is computer controlled and driverless. Never knew that! Have you ever been on it in person? That would be crazy. Why crazy? O_o Haven't you seen any movies? It's only a matter of time before the computers decide they want to run the show. Then they just set a time, and BAM! instant mass carnage.
  7. Quote:Original post by fuchiefck hey Yosh... I believe its better for you to learn Romanji first before jumping into Katakana, hiragana or even kanji... NO NO NO NO NO NO NO NO NOOOOOOOOOooooooo........ NO!! Romanji is an absolute waste of time! Seriously, it will make it ten times harder to learn the writing system if you get used to Romanji first. The first thing you should do is memorize hiragana. Katakana is used so little that you can put it off for a while. Learn to read hiragana while learning some basic vocabulary. This is all romanji should be used for. As soon as you learn hiragana, drop romanji and NEVER LOOK BACK!
  8. 1. When inside a bar (or measure), a sharp, flat or natural (called accidentals when inside bars) remains in effect until the end of the bar.
  9. Stan, you made the right choice to talk to your mom. Holding stuff like this in is really not healthy, and it would most likely hurt your relationship with her. As a middle child myself, I grew up seeing all my siblings get more stuff than me. You just have to learn to accept it. But when something bothers you, it's important to talk about it so it doesn't become a grudge.
  10. Quote:Original post by ProPuke blummin brillient! Um, no. Just no. Kind of clever, maybe, but the preaching destroys any hope of decent humor.
  11. Quote:Original post by Salsa How old are you? 24 :/ Thanks for the thoughts so far.
  12. When I was growing up I wanted to be a game programmer. I thought that was the only career for me. So I spent a number of years trying to learn to code. But I got bored very quickly, and progress was extremely slow. But I kept pushing ahead, thinking this was what I was supposed to do. 2 years ago: I met someone at school (here at Gamedev first actually) who also wanted to be a programmer, so we teamed up and started working together. Suddenly I had the will to code regularly. Progress was great for a few months, and I had a lot of fun. We got a game put together that was starting to look pretty good. Then my friend left for 2 years. I tried continuing the project but I just couldn't. The drive was gone. I came to the difficult decision that game programming was not right for me. I started looking into different areas to find a new field of interest. After much searching I decided recently my new course would be either in music or foreign language. The Present: I'm not very good at music, although I love it. I'm pretty quick at learning languages (one reason I was interested in the first place) and I have a lot of fun doing it. The Problem: My friend is coming back at the end of the month. He is very excited about getting back together to make games again. I have gotten excited about it also; I started working on a new project to get back into gear. However, I plan on leaving in a couple months, so we won't be able to get much done. The Question: Was I right in deciding not to pursue game development anymore? Or am I setting myself up for another fall by getting excited about it again? Any advice or experience that could help me understand this?
  13. Quote:Original post by Oberon_Command I also agree with Hedos and JinJo, how can there be a god or anything like it if there are so many different relgions, each believing in their own god/whatever? Every religion is wrong since they can't all be right together? That's your argument? Wow.
  14. Quote:Original post by Radioactivebloke Just talking about this, I don't remember Darth Maul doing anything with the Force like lobbing things around. I just remember him to be using a lightsabre. Jedi have different relative skills in different areas of the force. So Darth Maul isn't very good at telekenesis, but he is pretty good at putting his glowing stick into people. *shrug* I think I enjoyed the movie simply because I knew ahead of time to put my brain on hold for 3 hours. I guess the first 2 were good for something after all.
  15. My favorite character is Jar-Jar Binks from Star Wars: Give George Lucas All Your Money Super Special Expensive Edition.