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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ankhd

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  1. Hi there. it's taken 2 years but I think I have found a replacement hobby to programming. making battery cells and steam boilers lol. Its been really fun. Im still doing or learning electronics. AUTODESK has a virtual circuits program named AUTODESK CIRCUITS here. wow is all I can say about that nice app. Its a online app no need to down load just sign up. Here's a link to my YouTube channel if you would like to learn how to make a battery cell or maybe a mono tube rocket stove boiler.
  2. Ok cool. I'll unblock it. I think I clicked that one dirty add it was a game. I thought it was part of game dev image of the day. After that ad I installed adblock
  3. If the ads where safe I would allow them in but so many are malware. been bitten once not a gain. Are your ads safe, do you check them out first before allowing them on here.  
  4. No more hot days if you make this. https://m.youtube.com/watch?v=ITtlxjvLQis You can make it smaller.
  5. Unity

    Hey how did you do that cool google link thing.
  6. Hi. Is something over heating in your computer.
  7. Hey All. I used to Put C for class, reason was so I could use the actual name of the class as the variable name. Like CActor Actor; //works for me
  8. Hi again. I think I do if my memory serves me correctly, Your using 3DSMax and exporting .X files but the thing is when the plug in for .X files in 3dsmax exports what ever material is in the materials editor gets linked (Had me for a while) the fix  go into the materials dlg and remove none used materials. thats why all my objects became just skinned meshes for all things. Just some had less bones like A bone. That's what I think it is.
  9. Hi there. This is the second post of how this components system is giving you grief. Time to take a step back, Or at least put in a function call when one of the main objects dies that is linked to other components that it removes all links then deletes it self, call it some thing like RemoveAllLinkedComponentsFromMatserObject();. Or this may haunt you for ever.
  10. Hi. Have a look at google protocol buffers, works well for serializing.
  11. This may help, if the images load, here
  12. if its like the HoneyPot it should be banned practiced.
  13. say what. It should just be the whole worlds history is smeared.   What we have here is a race of beings that are that immature, that they would rather harm each other then respect each others difference's and work together.   Wonder what would of came if each culture had there own planet.  Star Wars....he..........
  14. WiredCat nice vid's. See how those messed up dogs attack they just keep going. eaten alive does not feel good at all.   There too quick for a flame thrower alas. But good armour and a gun let it latch and then blow its damn head off, but try to miss your leg when doing it. But since you have leg armour you can take your time doing so.
  15. Hi. Do you need to recompile the shaders for a 64 bit, or the mesh file needs to be saved as a 64 bit file.